A snowy island with a lighthouse and wooden walkways on Cauldron Island in The Long Dark: Iron Road
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The Long Dark: Iron Road Update 2.59 Patch Notes: Missing Research Books Fixed, but Start a New Game to Get Them

The Long Dark: Iron Road update 2.59 fixes missing Research Books and Polaroids, train cab sway and Fulmar bugs. Every fix, and why you may need a new game.

By David Ware 3 min read
Image: Hinterland Studio
A lantern-lit train cab interior in The Long Dark: Iron Road
Image: Hinterland Studio

Hinterland has released Iron Road 2.59, the first priority hotfix for The Long Dark: Iron Road, three days after the Early Access DLC launched. The biggest fix: Research Books, Polaroids, weapon variants and Interloper item tables weren't spawning in new games. The catch is that saves started while the bug was active won't be fixed, so you'll need a new game to get them. The patch also fixes train cab camera sway, Fulmar problems and a list of collision bugs.

Iron Road 2.59 at a glance

ReleasedOctober 30, 2026
VersionsSurvival 2.59, Episode Five 2.56, WINTERMUTE 2.25
Biggest fixResearch Books, Polaroids, weapon variants and Interloper loot now spawn in new games
Old savesGames started during the bug are not fixed retroactively
Price$24.99 / £20.29 / €24.49; launch discount $22.49 / £18.26 / €22.04

Do I need to start a new game after Iron Road 2.59?

If you want the missing loot, probably yes. Hinterland fixed Research Books, Polaroids, weapon variants and Interloper item tables not spawning correctly in new games, but says that "players who started new games while this bug was active will not find these playthroughs retroactively fixed". If you started a run after Iron Road launched on October 27 and noticed these items missing, a fresh save is the way to get them.

What else does The Long Dark 2.59 fix?

Gameplay, UI and controls:

  • The cabin in Looted Grotto loaded the wrong scene.
  • The camera bobbed and swayed after transitions in the Train Cab.
  • The Fulmar was available in Challenge modes by mistake.
  • The train could intersect with the gate to future islands when rammed.
  • Wildlife could reach and attack you inside the Fulmar cockpit.
  • Players got stuck in the ocean after falling in near the Fulmar at Hibernia.
  • Several Safehouse Customization problems in Train Repair Depots, whose doors could also open without a transition.
  • Safehouse Customization was removed from the Desecrated Church.
The train crossing a bridge between rocky snow-covered cliffs in The Long Dark: Iron Road
Image: Hinterland Studio

Art and environments: you can no longer climb around the gate to Track Section 1 from Port Remnant; Carter Hydro Dam bins no longer appear in Track Section 2; invisible collision was fixed around a damaged Port Remnant cabin and in Train Repair Depots; duplicate lockers and a visible doorway gap in the depots were fixed.

Animation and audio: the Distress Pistol no longer skips its aiming animation, and you no longer hear snow footsteps inside Train Repair Depots.

Where do I report Iron Road bugs?

Hinterland asks players to use its Support Portal or check its Known Issues page. Bugs and feedback have separate subforums on the official Hinterland forums and on Steam.

The skeletal wreck of a boat on a misty shore in The Long Dark: Iron Road
Image: Hinterland Studio

How much is Iron Road?

On Steam it's $24.99 / £20.29 / €24.49, with a 10% launch discount ($22.49 / £18.26 / €22.04). Hinterland plans to raise the price by $5 around the middle of the roadmap and again at 1.0. Our Iron Road launch article covers the price plan, Anna Island and the roadmap.

Watch the Iron Road trailer

Watch the official Iron Road release trailer on Steam
Image: Hinterland Studio

The official release trailer plays at the top of the Iron Road Steam page.

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David Ware
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David Ware

Managing Editor

1,046 articlesWriting for iGame since 2024

David Ware is the Founder and Managing Editor of iGame Magazine. Since 2024 he has built igamemag.com into a trusted online destination for gamers and tech enthusiasts, covering the latest gaming news, in-depth game reviews, hardware and tech breakdowns, and practical guides.

How we write: every article is researched from official sources, such as developer posts, store pages and press releases, then fact-checked and edited by David Ware before it's published. We use AI tools to help with research and drafting.

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