How to Get More Money in Manor Lords: Regional Wealth, Treasury and Taxes (2026)
How to make money in Manor Lords in 2026: earn Regional Wealth with Burgage Plots and trade, turn it into Treasury with taxes, and avoid the King's Tax.
Image: Hooded HorseMaking money in Manor Lords means managing two purses: Regional Wealth, which your villagers earn, and your Treasury, your lord's own coin. You grow Regional Wealth with upgraded Burgage Plots, artisans and exports, then move some of it into your Treasury with Land Tax from your Manor. Several updates since launch have changed the economy, so here's how it works in 2026.
Manor Lords money at a glance
| Regional Wealth | Earned by your families: Burgage Plots, artisans, exports at the Trading Post |
| Treasury | Your lord's money: taxes, bandit camps, some events |
| Wealth to Treasury | Land Tax, set at your Manor |
| Spend Treasury on | Your retinue and mercenaries |
| Watch out for | The King's Tax (Royal Tax), charged per citizen |
What's the difference between Regional Wealth and Treasury?
Regional Wealth belongs to the people of a region. It pays for things like artisan workshops and trade, and it grows as families prosper. Your Treasury is your own money as lord, used above all to pay for soldiers: your retinue and hired mercenaries. You need both, and taxes are the bridge between them.
How do you earn Regional Wealth?
- Upgrade Burgage Plots. Higher-level plots earn more. Since Major Update #6 (March 2026) there are four Burgage Plot levels, and your settlement now levels up from the number of families living at a certain level, not just plots built.
- Add artisans and backyard extensions. Workshops like blacksmiths and bakeries cost Regional Wealth to set up but turn your goods into higher-value products. Some extensions got more expensive in Update #8.
- Export your surplus. Sell spare goods at the Trading Post. Since Update #5, every good's price is visible there even before you open a trade route, and all prices were rebalanced, so check them rather than relying on old lists. Early on, pelts from small game and firewood or charcoal are reliable earners.
How do you get more Treasury?
- Set Land Tax at your Manor. This moves Regional Wealth into your Treasury. Higher taxes mean more coin but lower approval, so raise them gradually and watch your villagers' mood.
- Clear bandit camps. They still pay out Regional Wealth and Treasury, though about a third less than before Update #5.
- Use the Tithe for Influence. The Tithe doesn't make money, but since Update #5 it gives 2 Influence per food donated, which you need to claim new land.
What is the King's Tax?
The King's Tax (Royal Tax) charges your Treasury per citizen as years pass: nothing for the first five years, then 1 Treasury per citizen, rising to 2 after ten years and 3 after fifteen. It's there to stop hoarding and reward efficient towns, so keep every family working and plan for it. You can see how it's set in the game's settings before you start.
Trade tips that save money
- Import tariffs went up in Update #5, from 5 to 10, so buying from abroad costs more. Produce what you can at home.
- Don't demolish on a whim. Regional Wealth spent on a building is no longer refunded when you tear it down.

Is Manor Lords still in Early Access?
Yes. Slavic Magic and Hooded Horse launched it in Early Access on April 26, 2024 and keep adding big updates. The latest, Major Update #8 (August 27, 2026), brought the Wide Valley map, cows, cider and advanced construction. The economy may change again, so we'll update this guide when it does. On Steam it's normally $39.99 / £34.99.

More Manor Lords on iGame Magazine
- Manor Lords game hub – all our Manor Lords coverage in one place
- How to trade in Manor Lords
- How to recruit a retinue in Manor Lords
Money in Manor Lords FAQ
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