An operator signals his squad through jungle smoke near a roadside in Gray Zone Warfare
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Gray Zone Warfare Wipe Guide: What You Keep in 0.5, PvE vs PvEvP and How to Prepare

The Gray Zone Warfare 0.5 soft wipe explained: what you keep and lose, the one-time PvE vs PvEvP choice, multiple characters and how to prepare.

By David Ware 5 min read

The Gray Zone Warfare character and locker screen with gear, weapons and a mortar round crate

The Gray Zone Warfare wipe arrives with Update 0.5: Rogue Ops on 22 October 2026 (19 October for Supporter Edition owners). It's the game's first soft wipe: you keep your progression, but your locker and money are gone. You'll also face one irreversible choice the first time you log in. This guide explains exactly what you keep and lose, how to pick between PvE and PvEvP, and what to do before and after the wipe.

Everything here comes from MADFINGER Games' official Rogue Ops devlogs. For the full list of new weapons and locations, see our Gray Zone Warfare 0.5 release date article.

Gray Zone Warfare 0.5 wipe at a glance

Wipe typeSoft (partial) wipe, the first in the game's history
When19 October (Supporter Preview) / 22 October 2026
You keepCompleted tasks, rank, unlocked apparel, vendor levels, statistics, faction
You loseEverything in your locker, and your money
One-time choiceTransfer your progression to PvE or PvEvP (irreversible)
New charactersUp to 4 per account

Is there a wipe in Gray Zone Warfare 0.5?

Yes, but not a full one. MADFINGER chose a soft wipe so it can rebalance the in-game economy for Rogue Ops "while letting players retain their progression and avoid having to grind from scratch". It's the first wipe of any kind since the game launched in Early Access in April 2024.

What do you keep and lose in the Gray Zone Warfare wipe?

KeptWiped
Completed tasksLocker contents (all stored gear)
RankMoney
Unlocked apparel
Vendor levels
Statistics
Faction

PvE or PvEvP: which should you choose?

When you first enter the Supporter Preview or the full 0.5 release, you must choose which game mode your existing character's progression transfers to. MADFINGER says this decision is irreversible, and your faction stays the same.

That matters more than before, because from 0.5 PvE and PvEvP have separate progression. Some things to weigh up:

  • Where do you play most? Put your hard-earned rank and tasks where you'll actually use them.
  • Who do you play with? Separate modes and factions per character make it easier to play with friends on different factions, so think about where your squad is going.
  • You're not locked out of the other mode. You can make up to four characters, so you can start fresh in the mode you don't pick.

How do multiple characters work in Gray Zone Warfare?

Update 0.5 adds one of the most requested features: multiple characters. The rules are:

  • Up to four characters per account at a time.
  • Each character has its own game mode (PvE or PvEvP) and faction.
  • You can't have two characters with the same mode and faction, to prevent exploits.
  • You can delete one character per week.

MADFINGER says the split is meant to make playing with friends across factions easier, while "reinforcing gear fear" and supporting healthier economies in both modes.

What to do before the Gray Zone Warfare wipe

Since your locker and money are wiped either way, the last days of Update 0.4 are the time to play with your best kit:

  • Use your stash. That rare gear and those stored stims won't carry over, so there's nothing to lose by bringing them out.
  • Finish tasks you're close to completing. Completed tasks and rank are kept, so progress made now still counts after the wipe.
  • Level up your vendors. Vendor levels survive the wipe too.
  • Decide your mode with your squad before 19 October or 22, since the PvE/PvEvP choice is permanent.

Operators ride a helicopter over Lamang's rice fields and jungle valley in Gray Zone Warfare

What to do first after the 0.5 wipe

Learn the new health system

Healing is now per body part, not per wound. Several breaks in one leg need just one splint; two broken legs still need two. Medical items now differ more in quality: military-grade supplies treat faster and last longer, tourniquets can't go on the head or torso, and a surgical kit can fix broken bones, organ damage and bleeding at once. Blood bags and drinks are measured by volume, so you only use what you need.

Plan for crafting

Stims and Tracking Tags are no longer sold by vendors. They have to be crafted or found. MADFINGER's third devlog, coming this week, covers the new Hideout and crafting in detail, and we'll add it here.

Expect tougher AI

All AI enemies can now bandage themselves, and some factions throw grenades. AI is harder in Tier 3 and the new Tier 4 areas, and respawns faster around new activities. The suppression effect is also back.

Find Vulture in the vendor screen

The Vulture vendor is no longer tied to Combat Outposts and now sits on the normal vendor screen. The largest Combat Outposts are no longer capturable for now, and the rest have been spread more evenly to cut down PvP hotspots.

Pick the right ammo

SP and HP rounds now cause bigger wounds than FMJ and AP, and high-value loot spawns less often across the island, so money should feel more meaningful.

Watch the Rogue Ops devlog

Watch the Gray Zone Warfare Rogue Ops devlog on player-driven improvements

MADFINGER's first Rogue Ops devlog, covering the soft wipe, multiple characters and the health changes.

More Gray Zone Warfare and tactical shooters

Gray Zone Warfare wipe FAQ

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David Ware
Written by

David Ware

Managing Editor

962 articlesWriting for iGame since 2024

David Ware is the Founder and Managing Editor of iGame Magazine. Since 2024 he has built igamemag.com into a trusted online destination for gamers and tech enthusiasts, covering the latest gaming news, in-depth game reviews, hardware and tech breakdowns, and practical guides.

How we write: every article is researched from official sources, such as developer posts, store pages and press releases, then fact-checked and edited by David Ware before it's published. We use AI tools to help with research and drafting.

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