Gallipoli Release Date Confirmed for August 2026

Official Gallipoli Ottoman Fronts artwork showing soldiers landing during a World War I beach assault

The Gallipoli release date is officially set for August 20, 2026, following a short delay from its previously announced May launch. BlackMill Games’ new World War I multiplayer shooter will release simultaneously on PC, PlayStation 5 and Xbox Series X|S, with full crossplay connecting players across all three platforms.

Gallipoli takes the historically grounded combat of Verdun, Tannenberg and Isonzo to the Ottoman Fronts of the First World War. You will fight through intense 25v25 objective-based battles across coastal landing zones, fortified trenches, towns and deserts.

With ten specialised classes, more than 50 historically accurate weapons and equipment options, improved movement, squad-focused gameplay and a new downed-state system, Gallipoli is shaping up to be the most ambitious entry in the WW1 Game Series so far.

Here is everything you need to know before landing on the beaches.

Gallipoli release date and launch information

InformationDetails
Release dateAugust 20, 2026
Original release dateMay 21, 2026
DeveloperBlackMill Games
PublisherBlackMill Games
SeriesWW1 Game Series
GenreHistorical multiplayer first-person shooter
PlatformsPC, PS5 and Xbox Series X|S
PC storesSteam, Epic Games Store and Microsoft Store
Multiplayer size50 players – 25v25
CrossplayConfirmed
Classes10 specialised classes
Game modeExpedition
Early AccessNo – full release
SettingGallipoli Peninsula and Mesopotamian campaigns

BlackMill Games initially planned to release Gallipoli on May 21. That launch was subsequently delayed to give the development team more time to prepare the game.

The revised August 20 date has now been confirmed through the game’s official Steam page and release-date re-reveal trailer. Steam currently lists Gallipoli for August 20, 2026.

Watch the Gallipoli release date trailer

The latest Gallipoli trailer confirms the revised release date while highlighting several improvements inspired by feedback from players of the previous WW1 Game Series titles.

Gallipoli trailer thumbnail showing Ottoman soldiers fighting through a ruined First World War battlefield

Watch the official Gallipoli trailer for a first look at its large-scale First World War battles across the Ottoman fronts.

The footage showcases beach landings, trench assaults, close-quarters fighting, Heavy Machine Gunners and Stretcher Bearers operating across large battlefields. It also demonstrates the faster movement and stronger emphasis on squad coordination.

What type of game is Gallipoli?

Gallipoli is a realistic World War I multiplayer first-person shooter built around large, objective-based battles.

Although its combat is grounded and potentially deadly, BlackMill describes the game as accessible rather than a full military simulation. Its one-shot-one-kill gunplay rewards positioning, patience and teamwork, but players will still have clear objectives and specialised battlefield roles.

It is not a traditional single-player story-driven war game. The focus is on recreating historical battles through multiplayer matches featuring two opposing teams of up to 25 players.

The Steam page currently lists a single-player feature because matches can be played with AI-controlled soldiers. However, Gallipoli’s main experience is its team-based online warfare.

Gallipoli brings the series to the Ottoman Fronts

Previous games in the WW1 Game Series have explored several different theatres of the First World War:

  • Verdun covered the Western Front
  • Tannenberg focused on the Eastern Front
  • Isonzo recreated warfare in the Italian Alps
  • Gallipoli explores the Ottoman Fronts

Players will fight as soldiers serving the British or Ottoman Empires across the Gallipoli Peninsula and Mesopotamia.

British Empire subfactions include the British Army, Australian Imperial Force and British Indian Army. The exact forces available will depend on the battlefield being represented.

This new setting allows BlackMill Games to move beyond the familiar mud-filled trenches of Europe. Gallipoli includes coastal ravines, beaches, dry deserts, historic settlements, fortifications and urban environments.

Gallipoli first-person beach landing during a World War I assault.

From beach landings to urban assaults, Gallipoli captures the intensity of First World War combat.

Which maps are confirmed for the Gallipoli release date?

BlackMill Games has revealed four major battlefields across two historical campaigns, with another launch map being kept secret.

Anzac Cove

Anzac Cove recreates the Allied landings of April 25, 1915.

Australian and New Zealand troops must move inland from the narrow landing area and capture important positions overlooking the coast. Ottoman defenders must prevent the attackers from breaking through the ridges surrounding the beach.

The exposed shoreline and elevated defensive positions should make the opening stage particularly dangerous for the attacking team.

V Beach at Cape Helles

V Beach focuses on the British landing at Cape Helles.

British troops enter the battle aboard the SS River Clyde, which was deliberately used to carry soldiers directly onto the beach. Ottoman forces defend from fortified positions surrounding Seddülbahir.

This battlefield combines a dramatic naval landing with close-quarters fighting around defensive fortifications.

Ctesiphon

Ctesiphon moves the fighting away from the Gallipoli Peninsula and into Mesopotamia.

British forces advancing towards Baghdad must push past Ottoman defenders positioned near the ancient Arch of Ctesiphon. The desert environment and historic landmark give the map a completely different visual identity from the coastal battlefields.

Kut Al Amara

Kut Al Amara depicts Ottoman forces attacking the British and Indian troops defending the town following their retreat from Ctesiphon.

Players can expect more urban combat, narrow approaches and heavily contested defensive positions.

An additional launch map

BlackMill Games has also confirmed that another map from a separate campaign will be included at launch. Its setting has not yet been revealed.

How does Gallipoli’s Expedition mode work?

Expedition is Gallipoli’s primary objective-based game mode.

One team attacks across a series of sectors while the other attempts to delay or stop the advance. The attackers must retain momentum by capturing objectives quickly and responding to changing battlefield conditions.

Objectives within each sector can be randomised. This means teams may not follow exactly the same route during every match, increasing replayability and forcing players to adapt.

Success will depend on more than simply achieving the highest number of eliminations. Squads must capture positions, protect important routes, support advancing teammates and prevent the opposition from reorganising.

Gallipoli coastal battlefield overlooking naval forces during a World War I assault.

Historic coastal battles form a key part of Gallipoli's large-scale multiplayer experience.

Gallipoli supports 50-player battles

Gallipoli supports battles involving up to 50 players, divided into two teams of 25.

These matches are intended to create the scale of a major military engagement without removing the importance of individual soldiers and squads.

Public matches can be populated by AI-controlled soldiers when there are not enough human players to fill every position. Bots should help battles retain their intended scale, particularly outside peak playing hours.

Custom matches will offer additional control, including the ability to adjust or disable AI soldiers.

Gallipoli has full crossplay

Gallipoli supports full crossplay between PC, PlayStation 5 and Xbox Series X|S.

Full crossplay will be available from the Gallipoli release date, allowing PC and console players to enter the same 50-player battles

This means players across the three platforms can fight together rather than being divided into smaller platform-specific communities. Crossplay should be particularly valuable for maintaining populated 50-player matches after launch.

BlackMill Games has directly confirmed that PC and console players will be able to join the same battles and work together as a squad.

Ten specialised classes encourage teamwork

Players can choose from ten historically inspired battlefield classes, each performing a particular role within the team.

Confirmed and demonstrated classes include:

  • Officer
  • Rifleman
  • Light Machine Gunner
  • Heavy Machine Gunner
  • Sniper
  • Engineer
  • Stretcher Bearer

Some classes concentrate on direct combat, while others provide ammunition, construct fortifications, gather information or rescue injured soldiers.

Squads are organised into different types:

Squad typePrimary purpose
InfantryFlexible combat and general support
ScoutingSpotting enemies and gathering information
SupportProviding ammunition and medical assistance
AssaultCapturing objectives and destroying positions
Machine GunEstablishing and supporting heavy weapons

The type of squad you join affects the number of slots available for particular classes. It can also determine which off-map support abilities are available to the squad’s Officer.

Players can use a ping system to mark locations and direct squad members without depending entirely on voice communication.

Gallipoli World War I soldiers assaulting fortified ruins during battle.

Every battle in Gallipoli encourages teamwork, coordinated attacks and authentic World War I tactics.

Stretcher Bearers can rescue downed soldiers

Gallipoli introduces a downed state for soldiers who survive non-lethal damage.

A downed player cannot return fire, but they can attempt to crawl into cover while waiting for assistance. A Stretcher Bearer can then revive them and return them to the battle.

This gives support players a meaningful job beyond simply restoring health. It also creates tense situations in which teammates must decide whether attempting a rescue is worth exposing themselves to enemy fire.

Severely injured soldiers can still die immediately, particularly after being struck by powerful weapons or explosives. The system does not make Gallipoli’s combat forgiving; it creates a brief opportunity for teamwork when an injury is survivable.

More flexible movement than Isonzo

Movement has been substantially revised for Gallipoli.

Players can continue sprinting after exhausting their stamina, although they will move more slowly. A soldier with full stamina can also receive an initial burst of speed, helping them charge a position or quickly reach cover.

Other improvements include:

  • Sprinting while crouched
  • Faster movement while prone
  • Bayonet charges
  • Melee charges
  • More responsive changes between movement states
  • Improved traversal through trenches

Crouched and prone sprinting should be particularly useful on exposed battlefields. Players can move more quickly without completely raising themselves above the protection of a trench or ridge.

Historically grounded weapons and ballistics

Gallipoli includes more than 50 historically accurate weapons and equipment options representing the British and Ottoman Empires.

Weapon handling is deliberately weighty, with detailed reload animations and distinct characteristics for individual rifles, sidearms and support weapons.

Accuracy can be affected by a soldier’s mental state and familiarity with a weapon. Suppression, stamina and battlefield conditions may make it more difficult to land precise shots during an intense engagement.

The ballistic system also considers bullet drop over distance and uses more detailed body segmentation when calculating damage.

This remains a highly lethal FPS. A carefully placed rifle shot can kill immediately, meaning positioning and awareness are usually more important than firing first without a clear target.

Gallipoli World War I trench assault during an intense first-person firefight.

Gallipoli recreates brutal trench warfare with historically inspired weapons, defensive positions and coordinated assaults.

Dust and explosions affect the battlefield

Gallipoli’s environmental effects are not purely visual.

Explosions can throw sand and dust into the air, creating clouds that linger before gradually dispersing. These clouds reduce visibility and can be used to conceal an advance, retreat or rescue attempt.

Combined with the coastal and desert environments, this should give Gallipoli a noticeably different atmosphere from Isonzo’s Alpine battlefields or Verdun’s muddy trenches.

BlackMill Games is also placing considerable emphasis on audio design, battlefield effects and historically detailed environments to increase immersion.

Character and uniform customisation

Players can customise soldiers serving within the British and Ottoman Empires.

Available options include:

  • Historically inspired headgear
  • Tunics and undershirts
  • Trousers and shorts
  • Boots and leg wraps
  • Belts and ammunition pouches
  • Backpacks and field equipment
  • Facial hair
  • Glasses and goggles
  • Pipes and cigarettes
  • Different levels of wear and sun exposure

Recognisable items include Australian slouch hats, Wolseley sun helmets, Punjabi turbans and several Ottoman head coverings.

Customisation options depend on your selected faction, subfaction and role. Some combinations are deliberately restricted to maintain a reasonable degree of historical authenticity.

Gallipoli first-person combat in a World War I Middle Eastern battlefield.

Gallipoli recreates intense World War I battles with authentic weapons, historic locations and large-scale multiplayer combat.

Class and weapon progression

Classes and individual weapons can be levelled through continued play.

Progression unlocks perks that improve particular aspects of a class or weapon. These can affect handling, stamina use, aiming or other specialised abilities.

Once a class or weapon reaches level 20, it can be prestiged. Prestiging awards a medal and visible icon but resets the associated level and locks previously earned perks until they are unlocked again.

BlackMill Games says that weapon variants bring the total number of levelled weapon entries to approximately 150 at launch.

Is Gallipoli part of the Verdun series?

Yes. Gallipoli is the fourth major entry in BlackMill Games’ WW1 Game Series.

It shares the historically grounded philosophy and class-based multiplayer structure of Verdun, Tannenberg and Isonzo. However, Gallipoli is a standalone game rather than an expansion.

You will not need to own any of the previous titles to play it.

Returning players should recognise the lethal weapon handling and objective-focused combat, but improved movement, medical roles, squad types, randomised objectives and the new Ottoman setting should make Gallipoli feel more than a simple reskin of Isonzo.

Gallipoli PC system requirements

BlackMill Games has not yet published complete minimum and recommended PC system requirements on Steam.

This section should be updated when the specifications are officially announced.

RequirementMinimumRecommended
Operating systemTo be confirmedTo be confirmed
ProcessorTo be confirmedTo be confirmed
MemoryTo be confirmedTo be confirmed
GraphicsTo be confirmedTo be confirmed
DirectXTo be confirmedTo be confirmed
StorageTo be confirmedTo be confirmed

Avoid estimating the requirements from Isonzo because Gallipoli may use updated technology, environments and visual effects.

Will Gallipoli have dedicated servers?

BlackMill Games has not yet published complete information about player-hosted dedicated server software.

The previous WW1 Game Series titles support online multiplayer, community servers and custom matches, but this does not automatically confirm that Gallipoli will offer the same server tools at launch.

This section should be updated as soon as BlackMill publishes its server FAQ or launch documentation.

Gallipoli World War I amphibious landing with soldiers storming the shoreline under enemy fire.

Large-scale beach assaults recreate some of the most intense moments of the Gallipoli campaign.

Is Gallipoli worth watching?

Gallipoli could be one of 2026’s most interesting multiplayer shooters for players who want something slower, more tactical and more historically grounded than Call of Duty or Battlefield.

Its unusual setting gives it an immediate advantage. Very few modern FPS games explore the Ottoman Fronts, and fewer still attempt to represent the Gallipoli and Mesopotamian campaigns within the same game.

Full crossplay, AI-supported servers and a defined 50-player format may also help maintain an active community.

With the Gallipoli release date now confirmed for August 20, 2026, players have only a few weeks to wait before the next WW1 Game Series battlefield opens.

Its eventual success will depend on launch performance, matchmaking and the number of players who remain after release. However, the improvements to movement, squad coordination and support roles suggest BlackMill Games has listened carefully to feedback from its earlier WW1 titles.

Gallipoli release date is August 20, 2026, for PC, PS5 and Xbox Series X|S.

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