
Cartoon Crime: The $2.99 Open-World Crime Game From a Two-Person Studio in Istanbul
Cartoon Crime is a £2.39 open-world crime game on Steam from two-person studio BuBa Games, out of Early Access since 3 November. Features, price and updates.

Cartoon Crime is an open-world crime and action game from BuBa Games, a two-person indie studio in Istanbul. It's out now on Steam for £2.39 / $2.99 / €2.89. It left Early Access on 3 November 2026, after launching there on 26 August and shipping ten updates, the latest adding street events, banking and vehicle destruction.
Update (4 November 2026): Cartoon Crime left Early Access and became a full release on 3 November 2026, BuBa Games announced on Steam. Its original Early Access launch was 26 August. We've updated this article to match, including the current prices and languages.
The studio emailed us about it, so here's our Indie Spotlight: what the game is and what's new. This is a spotlight, not a review.
Cartoon Crime at a glance
| Developer | BuBa Games (two-person studio, Istanbul) |
| Released | 3 November 2026 (full release on Steam) |
| Platform | PC (Windows) |
| Price | £2.39 / $2.99 / €2.89 |
| Genre | Open-world crime and action, single-player and online co-op |
| Engine | The studio's own C++/OpenGL engine |
| Early Access | 26 August to 3 November, 2026 |
| Languages | 23 interface and subtitle languages, including English, Turkish, German, French and Spanish |
What is Cartoon Crime?
Think of a cartoon-style take on the classic open-world crime game. You explore cities, districts and islands at your own pace, take on missions, make money, buy weapons, improve your skills and recruit bodyguards. Its standout trick is the camera: you can switch instantly between third-person and a classic top-down view, the second giving it an old-school arcade crime feel.
The world is full of places to go inside: gun stores, gyms, fast-food restaurants, cinemas, bowling alleys, pool halls and arcades. Combat isn't just guns either. There's fist fighting, kicks, melee weapons and kickboxing rings with tougher opponents and cash prizes. Cause trouble and civilians may run or fight back, and as your wanted level rises, police chases get harder to escape. You can follow the story, or ignore it entirely and make your own chaos.

What's new in Cartoon Crime?
BuBa Games updated the game every week or two during Early Access:
- Update 7 (4 October): Skypark Island, new interiors and major fixes.
- Update 8, "Welcome to the Wild West" (14 October): a Wild West-inspired desert region. The studio says it includes Redstone Canyon, Dustwing Airfield, a nuclear plant area, new vehicles and the "Beneath the Sand" mission.
- Update 9 (20 October): steam trains, zombies and hidden labs.
- Update 10 (1 November): random street events, four repeatable challenges, breakable vehicle parts, a weapon wheel and a banking system.
- Full release (3 November): the game left Early Access.
Has Cartoon Crime left Early Access?
Yes. Cartoon Crime left Early Access on 3 November 2026, having launched there on 26 August. BuBa Games says it will keep working on the game, fixing bugs, tweaking things and adding more along the way, and asks players to report problems on the Steam Discussions.
Did Cartoon Crime use AI?
BuBa Games was upfront about this in its email to us: AI tools helped with some pre-generated 2D elements, text editing, localization and development support. The studio says it reviews that material itself, and that nothing is generated by AI during gameplay.
Is Cartoon Crime worth a look?
At £2.39 it's an easy impulse buy if you like the idea of a light-hearted, cartoon open-world sandbox with a top-down mode, and two developers shipping ten updates in just over two months is a good sign. Check the Steam page and update notes before you buy. You can follow the studio on its YouTube channel.
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Cartoon Crime FAQ
David Ware is the Founder and Editor-in-Chief of iGame Magazine. Since 2024 he has built igamemag.com into a trusted online destination for gamers and tech enthusiasts, covering the latest gaming news, in-depth game reviews, hardware and tech breakdowns, and practical guides.
How we write: every article is researched from official sources, such as developer posts, store pages and press releases, then fact-checked and edited by David Ware before it's published. We use AI tools to help with research and drafting.







