Helicopters fly over the smoking high-rises of Sabatulo, the new city map in WARDOGS Season 03
Game News

WARDOGS Season 3 Is Live: Sabatulo City Map, Limited Mode, Catch-Up XP and the Infrared Range Finder Is Gone

WARDOGS Season 3 is live with Sabatulo, its first city map, Limited Mode with no endgame gear, catch-up XP, 3-month seasons, DMR buffs and no IR finder.

By David Ware 4 min read
Image: Team17
Armed soldiers in front of a city at sunset under the WARDOGS Season 03 logo
Image: Team17

WARDOGS Season 3 is live. BULKHEAD released Update 0.3.0 on 12 November 2026, and it's the biggest shake-up since launch: Sabatulo, the game's first city map, a new Limited Mode without endgame power items, unlocks you can earn from more than one role, a catch-up system for players who fall behind, and seasons that now last about three months. The much-used Infrared Range Finder has been pulled, and DMRs, assault rifles and LMGs hit harder. Here's what changed, from the official Season 03 patch notes.

WARDOGS Season 3 at a glance

Live12 November 2026 (Update 0.3.0)
New mapSabatulo, the first city map
New modeLimited Mode (no HP/AP ammo, Level 3-4 armor, attack vehicles)
Season lengthAbout 3 months
RemovedInfrared Range Finder
CharityMovember Tactical 'Stache DLC, 100% of profits to Movember
Developer / publisherBULKHEAD / Team17
Price£36.99 / $39.99 / €39.99 on Steam

What is the new WARDOGS map Sabatulo?

Sabatulo is WARDOGS' first city map: tight streets, high-rises and plenty of destruction, with key locations including a central hospital, a swimming pool, a power station and the river embankment. BULKHEAD says it's built around urban firefights, close-quarters combat and verticality, so you can fight room to room, street to street or take the high ground.

What is Limited Mode in WARDOGS?

A new mode where vendor items are limited to what's usually available early to mid season. In Limited Mode there's no HP or AP ammo, no Level 3 or 4 armor, no attack vehicles, no CIWS, Stingray, MG Nest or Drill Rig, and no anti-tank mines. It's aimed at fairer fights and at players joining later in a season, and all progression and cash carry over to the other modes.

Soldiers ride on the sides of a Littlebird helicopter over hills in WARDOGS
Image: Team17

How has progression changed in Season 3?

  • Multi-track unlocks: shared items like armor, backpacks, tactical vests and parachutes can now be unlocked from every role track, and ammo types are spread across the tracks. Each role still gets its signature item first: Assault its armor, Medic its tac vest, Support its backpacks and Recon its AP ammo. BULKHEAD calls it a temporary fix until an intel-based progression system arrives next year.
  • Catch-up: as the season goes on, an XP bonus and bigger vendor discounts kick in week by week for low-level players in each role. BULKHEAD even jokes it's there if you "want to play GTA VI and come back".
  • Longer, slower seasons: seasons now last about three months, and progression has been slowed down for Season 3's launch.

BULKHEAD warns that a small number of min-maxing players will probably unlock the best items and vehicles within the first weekend, and suggests sharing early counters, teamwork, or new-player and Limited servers.

What weapons changed in WARDOGS Season 3?

  • Infrared Range Finder removed from the vendor until it's redesigned: BULKHEAD says it was used in almost every match and the Season 2 battery nerf didn't help.
  • Assault rifles and LMGs: torso damage back to Season 1 values (upper torso +13%, middle and lower +3% over Season 2), with LMGs now matching assault rifles.
  • DMRs: every DMR now kills an unarmored player in 2 body shots (was 3) and a player with no helmet in 1 headshot (was 2); the SVD, BMR-308 and M14 need fewer shots against armor.
  • TCX-SPR: less recoil climb and side-to-side drift.
  • Compound Bow: arrows 50% faster.
  • Molotov: now sets players on fire and makes them drop what they're holding, half the unlock cost ($25k → $12.5k), less damage to armored vehicles and heavy armor.
  • Parachutes: the Basic Parachute is now an emergency chute (opens slower, not within about 20 m of the ground, $500 → $1,250); the Sport Parachute turns, glides and dives much faster.
A door gunner fires a minigun from inside a helicopter in WARDOGS
Image: Team17

What is the WARDOGS Movember DLC?

The Tactical 'Stache DLC gives you a mustache cosmetic that grows the more you play in November, plus a permanent Movember 2026 scoreboard badge. 100% of profits go to Movember, the men's health charity. The mustache can only be worn in November; the badge stays. Season 3 also brings new Gold Market camos, including a limited-time Black & Gold defibrillator.

Is there a WARDOGS Season 3 trailer?

BULKHEAD's Season 3 press conference video is linked from the Season 03 launch post, and trailers play on the WARDOGS Steam page.

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David Ware
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David Ware

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1,131 articlesWriting for iGame since 2024

David Ware is the Founder and Editor-in-Chief of iGame Magazine. Since 2024 he has built igamemag.com into a trusted online destination for gamers and tech enthusiasts, covering the latest gaming news, in-depth game reviews, hardware and tech breakdowns, and practical guides.

How we write: every article is researched from official sources, such as developer posts, store pages and press releases, then fact-checked and edited by David Ware before it's published. We use AI tools to help with research and drafting.

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