Call of Duty Black Ops 6 Review
Call of Duty: Black Ops 6 is a game that does a lot right, even if it doesn’t always hit the mark. From an ambitious but flawed campaign to a polished, adrenaline-pumping multiplayer, Treyarch has delivered a Call of Duty experience that stands out, though not always for the right reasons. Let’s dive into this Call of Duty Black Ops 6 review to explore what makes it memorable—and where it falls short.
Fact | Details |
---|---|
Game Title | Call of Duty: Black Ops 6 |
Developer | Treyarch |
Publisher | Activision |
Release Date | 25th October 2024 |
Platforms | PlayStation 5, Xbox Series X|S, PC (speculated) |
Game Genre | First-Person Shooter (FPS) |
Game Modes | Campaign, Multiplayer, Zombies, Battle Royale |
Campaign: High Stakes but Mixed Execution
The campaign of Black Ops 6 kicks off with a thrilling setup: an op gone wrong during Desert Storm. Russel Adler returns, and you’re thrown into a shadowy conflict against Pantheon, a black ops group of ex-Eastern bloc soldiers. The stakes are high, and the setup promises a lot, but the campaign quickly becomes a mixed bag.
The story leans heavily into espionage and stealth, often feeling more like a bad Netflix thriller than the epic military campaigns of past Call of Duty games. Instead of reliving the bombastic moments that defined earlier titles, you’ll spend time chasing operatives in narrow European alleyways. “When Black Ops 6 channels its bombastic roots, it shines,” I found myself thinking, but too often, it gets bogged down in predictable spy tropes and lackluster missions.
A standout moment was raiding Saddam’s palace in search of WMDs. Slinging surface-to-air missiles in a chaotic firefight provided one of the few genuinely exhilarating set pieces. Unfortunately, these highs are rare. Missions like “Ground Control,” which attempt to echo Call of Duty 4’s “Shock and Awe,” fail to deliver the same impact. Overall, the campaign lacks the cinematic expertise that made previous Black Ops titles memorable, though it has its moments.
Multiplayer: The Real Star of the Show
Omnimovement Brings New Life to Gunfights
The real magic of Black Ops 6 lies in its multiplayer. Treyarch has introduced an innovative omnimovement system that allows for sprinting, sliding, and diving in any direction. This mechanic adds weight and momentum to gunfights, making every encounter feel intense and strategic. The new movement system makes the game feel smooth and responsive, reminiscent of John Woo’s action-packed movies.
Sliding into a room, firing an SMG while diving, and dodging bullets feels exhilarating. The omnimovement system has a tactical advantage, lowering the aim assist of enemy players and giving you a better shot at survival. “Call of Duty has never felt better in the hands,” I kept telling myself as I racked up top-three finishes in matches.
The maps this year are generally well-designed. Babylon provides close-quarters chaos akin to Shipment, while Derelict’s narrow corridors make for fast-paced firefights. Vorkuta offers long sightlines with strategic cover points for intense gameplay. Not every map is a hit, though. Rewind, a strip mall with open spaces, and Vault, an island outpost with poor spawn points, are less enjoyable. Still, the variety keeps things engaging.
New Modes and Exciting Gunplay
Kill Order, a new mode inspired by Cold War’s VIP mode is a standout addition. It designates high-value targets on each team, creating thrilling cat-and-mouse gameplay. Matches feel dynamic, as you’re constantly trying to outmaneuver better-equipped foes with persistent UAVs. It’s one of the best new modes in recent Call of Duty history and has kept me coming back.
The gunplay is as satisfying as ever, thanks to Infinity Ward’s engine. The AK-47 delivers punchy, reliable firepower, and the Tanto .22 SMG stands out as a mid-range monster. I also loved the Tsarkov 762, a rifle reminiscent of Halo: Reach’s DMR. While the weapon selection doesn’t perfectly capture the ‘90s vibe, the arsenal is fun and varied.
Zombies: Ambitious but Over-the-Top
Expanded Mechanics and Intense Encounters
Black Ops 6 takes Zombies to new heights, with expanded mechanics, new boss monsters, and the option to extract early. It’s the most ambitious Zombies mode yet, but it’s also overwhelming. The mode’s garish visuals and over-the-top skins feel out of place, detracting from the core experience. Promotional operators, like the pre-order “Zombie Woods” skin, are a headache to look at.
Despite the visual chaos, omnimovement enhances gameplay. Dodging and sliding past hordes of zombies adds a layer of strategy. While Zombies isn’t my favorite, I can appreciate the improvements and depth Treyarch has added.
Progression and Customization Woes
One of my biggest gripes is how intertwined the progression between multiplayer and Zombies has become. Unlocking attachments and leveling up feels gritty, especially for those who prefer one mode over the other. The live-service elements, like garish skins and constant promotional content, make the game feel visually inconsistent.
Still, when the game works, it’s hard to put down. After a stressful day, nothing beats diving into Black Ops 6 with a ‘90s techno playlist blaring. The multiplayer’s fluidity and intensity make up for many of the campaign’s shortcomings.
Conclusion: A Worthwhile but Flawed Entry
Call of Duty: Black Ops 6 may not be perfect, but it delivers where it matters most. The campaign is hit-or-miss, with occasional flashes of brilliance overshadowed by uninspired espionage missions. However, the multiplayer shines, offering some of the most engaging and fluid gunfights in recent Call of Duty history. Despite a few missteps, our Call of Duty Black Ops 6 review determines that this is a must-play for fans of the series. It’s not the masterpiece it could have been, but it’s undeniably fun.
Related Articles
Share On Your Social Page