Arma Reforger 1.3 Update: A Friendly Dive into What’s New
Release Date: March 20, 2025
Get ready to experience Arma Reforger in a whole new light. The latest Arma Reforger 1.3 update (version 1.3.0.125) is here with a ton of quality‑of‑life improvements, gameplay refinements, and under‑the‑hood optimizations designed to make your time on Everon smoother, more immersive, and more enjoyable.
🌟 Arma Reforger 1.3 Key Highlights
• Sharper Performance: Major multithreading upgrades, scene query optimizations, and crash fixes that dramatically boost stability and frame rates.
• Smoother Vehicle Handling: Enhanced physics, adjusted drag values, and corrected interactions for everything from BRDM‑2s to UH‑1H helicopters.
• Balanced Combat: Refined weapon accuracy, unified naming conventions, and zero‑cost bayonets to streamline loadouts.
• AI Intelligence: Smarter pathfinding and obstacle avoidance, plus fixes for infinite acceleration bugs.
• UI & UX Polish: New feedback for unavailable actions, tighter control hints, and tidier HUD layering.
• Modding Upgrades: Expanded ragdoll bone limits, new sound scripting properties, and a crash‑free Workbench launcher.
🎯 Gameplay & Content
- Fixed Combat Ops objectives, tutorial spawn locks, and conflicting patrols for a smoother introduction to Reforger.
- Disabled destructible elements in tutorial areas to prevent accidental progress blockers.
- Improved mortar naming, turret hatch interactions, and vehicle seat consistency.
🚀 Stability & Performance
- Addressed multiple crash scenarios (terrain data errors, GPU dumps, packed data inheritance, explosion handling).
- Reduced scene query overhead for faster load times and responsive gameplay.
🤖 AI & Audio Enhancements
- Enhanced vehicle avoidance logic and eliminated infinite acceleration.
- Cleaned up looping sounds and improved barbed wire audio realism.
🎨 UI & Modding Improvements
- Added blink notifications when actions can’t be performed and a toggle for control hints.
- Fixed language‑switch crash in Workbench and introduced new scripting bindings for portal intensity.
Whether you’re patrolling Everon solo, leading a squad online, or crafting the next big community mod, 1.3 is packed with tweaks that make Reforger feel polished and professional. Update now and dive back into the fight!
Arma Reforger 1.3 (1.3.0.125) Changelog
Assets
Added: Dynamic simulation for vehicle portals
Added: Missing configuration of combination of taillight and brake light
Changed: Rocket pod in USSR arsenal can no longer be interacted with by user action
Changed: Supply cost of bayonets (M9 and 6Kh4) reduced to 0, down from 10
Changed: Unified mortar names with the naming convention of other stationary weapons
Changed: Disabled destruction on Medium Transmitter Tower
Changed: Configured destruction on Pier Cover elements
Changed: Configured ruins on fuel tank
Tweaked: Accessibility settings on UH-1H doors
Tweaked: Small Fuel Supply Point collision damage setup
Tweaked: Adjusted air drag of M791 and M792
Tweaked: Another iteration on Metal Wall Gate damage setup - reduced damage reduction and threshold to be able to destroy it with enough bullets
Tweaked: APDS and HEI explosion effects
Tweaked: Dispersion of weapons - especially mounted ones. Removed reduction of dispersion from static weapons since the reduction in those weapons is coming from reduced recoil (aim modifiers) and not the better barrel.
Tweaked: Increased drowning time for BRDM-2 and LAV-25
Tweaked: Made 14.5 MDZ spall more appropriate for such a small round
Tweaked: VFX setup on M791 & M792
Tweaked: VFX performance improvements for heli rockets
Tweaked: PIP reticle material
Fixed: Guard Tower type 01 couldn't be climbed
Fixed: Incorrect UK-59 weapon dispersion
Fixed: UAZ-469 missing interaction for closing/opening rear door
Fixed: UK-59 new material for the cap
Fixed: BRDM-2 Compartment slots wrong name for passenger seat (Passenger)
Fixed: VZ-58 recoil
Fixed: It wasn't possible to switch to M151A2 M2 Gunner position
Fixed: Some missing interaction for closing/opening turret hatches
Fixed: PGO-7 moved the eyecup closer to the lens to get rid of the visible tube inside
Fixed: Passengers should no longer clip when getting into the Šárka 1203
Fixed: UAZ-452 missing in Entity Browser
Fixed: Rocket pod VFX only appeared on one side of dedicated server
Fixed: Metal shed destruction
Fixed: 4x20 glass glowing in the dark
Fixed: Inconsistency in contexts of passenger seats on vehicles
Fixed: Environment probe not deleted when a vehicle wreck model is set
Fixed: Incorrect visibility processing in VehicleLightPortal due to the order of operations
Fixed: Light flash missing from some muzzle particles
General
Added: Enabled showing of friendly nicknames while in build mode
Changed: Added missing vent to M21 SWS fire last animation
Changed: Configured ammo dispersion coefficients and adjusted the accuracy of the weapons
Changed: Enabled by default showing of friendly nicknames while in photo mode
Fixed: Detaching from animation events
Fixed: Faulty bone name in tourniquet prone remove animation
Fixed: Typo in bone name for BTR-70 driver's getout hatch animation
Fixed: Disabled user action input context when user is ADS in vehicle turret
Fixed: Vehicle Assistance mode desync
Fixed: Voice got stuck in activated state when the player used either radio or proximity chat
Fixed: Nametags not being visible if too close to the edge of the screen
Fixed: Reloading BRDM-2 gun while in ADS would make the character exit the vehicle while using a controller
Fixed: Character actions were not getting interrupted if two or more players exited/entered vehicle at the same time, causing them to get stuck
Fixed: Camera shake persisted if player was moved into area after building destruction had started
Fixed: Explosion damage falloff, area, and fragment count calculations weren't using tweaked hitzone position
Fixed: Vehicle fire was damaging the buildings
Fixed: Supply duplication through the inventory
Playable Content
Changed: Disabled destruction on Fuel depot in Tutorial
Fixed: Combat Ops - Everon: Deliver Ammo/Intel objectives could not be completed
Fixed: Spawning construction truck too fast during Combat Engineering course caused soft lock
Fixed: Tutorial Fast Travel text could be cut off
Fixed: Potential error message when opening gamemaster without player spawned
Fixed: Use dynamic simulation only in the play mode
Fixed: GM was not showing saves in load menu
Fixed: Trying to load workshop save data regardless the save data result
Removed: Conflict: FIA ambient patrols around unused HQ base locations
Stability and Performance
Added: Multiple performance improvements related to multithreading
Tweaked: More efficient scene queries when destroying building interior
Fixed: Crash related to terrain data
Fixed: Crash when dumping GPU memory data
Fixed: Crash when loading packed data when inheritance of unrelated classes is encountered
Fixed: Destroying certain buildings sometimes froze/crashed the game
Fixed: Changing scenes with a controller headset plugged in sometimes crashed the client
Fixed: Crash when deleting a vehicle that was being avoided by another vehicle
Fixed: Possible Explosion crash
AI
Tweaked: Improved vehicle avoidance
Fixed: AI will not accelerate infinitely when avoiding a car
Fixed: AIs not spawning in certain conditions
Audio
Changed: Changes for barbed wire sound replication
Fixed: Sounds not terminated when out-of-range
UI
Added: "Action cannot be done" notification now "blinks" to catch the attention of the user
Added: Setting in Interface → Interactions → Disable Control Hint
Changed: Spacing between icons has been reduced
Changed: Interaction transition from icon to button now wait for 0.6s instead of 0.3s
Fixed: Mortar HUD was rendering on top of Hints
Fixed: UI - Task system - No item's description under "Destroy radar" tasks
Fixed: Action button and icon would sometimes overlap in frozen transition
Fixed: Interaction action background shadow was too small
Modding
Added: LongRangeSoundData property, where you can select if you want the sound to be sent reliably or not.
Changed: LongRangeSoundComponent now has a name instead of an index property.
Fixed: Crash when switching input language in Workbench Launcher window.
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