Players Desperately Grinding Concord for Platinum Trophy
With the sudden announcement of Concord’s shutdown just two weeks after its release, players are desperately grinding Concord for the Platinum Trophy. The game's closure on September 6 has sent the remaining player base into overdrive as they scramble to secure this rare achievement before it's too late.
The Desperation Behind the Grind
Concord, a first-person hero shooter by PlayStation Studios, faced an abysmal launch with a critically low player count. Despite initial excitement, the game failed to resonate with a broad audience, leading to Sony's decision to pull the plug. In a last-ditch effort, Concord players are engaging in desperate tactics, primarily grinding the game’s Rivalry matches to amass experience points as quickly as possible.
The Rivalry Match Tactic
Rivalry mode, a best-of-seven, single-life round competition, has become the focal point for players aiming to fast-track their experience points. To maximize their grind, players have resorted to throwing matches—intentionally losing by running off platforms—thereby speeding up the process. This tactic, though detrimental to their win rates, has proven effective for those determined to reach the necessary reputation level of 100 for the Platinum trophy.
The Rarity of the Concord Platinum Trophy
As the shutdown date looms, many players fear they won’t have enough time to achieve the Platinum trophy, making it potentially one of the rarest in PlayStation history. While some hope that Concord might return in a free-to-play format, there is no official confirmation. The Platinum trophy could remain a symbol of the game’s brief and troubled existence.
Concord's Place in PlayStation History
Concord is now set to be remembered as one of PlayStation’s most significant flops. The game, which was in development for eight years, has left questions hanging over its developer, Firewalk Studios, and Sony's strategy for live-service games. With such a catastrophic launch, Concord’s demise may prompt Sony to reassess its plans, especially as other live-service titles like Marathon and Fairgame$ remain in development.