Former Bethesda Developer Quits Starfield – Too Many Meetings Led to a Solo Project

Former Bethesda developer quits Starfield

A prominent former Bethesda developer quits Starfield, citing an overload of meetings and a desire for creative freedom. Nate Purkeypile, known for his work on Fallout 3, Skyrim, and Fallout 76, has left Bethesda to start his studio.

Overwhelming Meetings at Bethesda

Too Many Meetings Hindered Development

Purkeypile revealed that the number of meetings at Bethesda became overwhelming. The former Bethesda developer quit due to the constant meetings that weren't his preferred way to build games.

Large Team Size Caused Coordination Issues

With Starfield's development involving around 500 people across multiple studios, coordination became challenging. Purkeypile felt that the massive team size impeded efficient game development.

Transition to Solo Projects

Founding Just Purkey Games

After the former Bethesda developer quits Starfield, he founded his studio, Just Purkey Games. This move allowed him to focus on game creation without bureaucratic obstacles.

Developing The Axis Unseen

Purkeypile's first solo project, The Axis Unseen, is a heavy metal bowhunting horror game. It combines elements of Skyrim's stealth archer gameplay with a unique horror twist.

Insights from Other Former Bethesda Developers

Challenges in a Growing Company

Other developers, like Will Shen and Daryl Brigner, echoed similar sentiments. They discussed how Bethesda's growth made coordination difficult and simple tasks complicated.

The Need for Streamlined Development

The experiences of these developers highlight the challenges in large-scale game development. The former Bethesda developer quits Starfield to seek a more streamlined and creative process.

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