Rust 2.0 World Update Brings Exciting Changes to the Game!

RUST 2.0 WORLD UPDATE

The Rust 2.0 World Update is here, and it brings thrilling changes for players. With revamped environments, new weapons, and improved gameplay mechanics, this Rust 2.0 World update is set to enhance the experience for both new and veteran players.

Stunning New Environments

Rust 2.0 World Update introduces breathtaking landscapes.

The Rust 2.0 World Update delivers new terrain, including towering cliffs and improved rivers. Two types of cliffs have been added: tall coastal cliffs near the ocean and sloped inland cliffs covering hills and mountains. These cliffs aren’t just visually striking but also designed to allow players easy traversal. This update provides more realistic landscapes for base-building and combat opportunities.

Additionally, rivers have been enhanced to flow more naturally, widening as they stretch across the map. These realistic water systems make building bases near water sources a strategic advantage.

RUST 2.0 WORLD UPDATE radtown

New Monument Radtown Screenshot

Radtown Returns

Radtown comes back with a dynamic new design in the Rust 2.0 World Update.

One of the most anticipated aspects of the Rust 2.0 World Update is the return of Radtown. This iconic location has been revamped, featuring new paths and improved cover opportunities, making it a prime location for intense player battles. With better movement flow and cover, Radtown is now a hotspot for combat and exploration.

New Weapons and Gameplay Mechanics

High Calibre Revolver and Radioactive Water offer fresh gameplay challenges.

The update introduces the High Calibre Revolver, a powerful, single-action revolver that requires precision. Unlockable at a Tier 2 workbench, this hand-crafted weapon delivers significant damage but demands accuracy. Its slower fire rate makes every shot critical.

Another exciting addition is Radioactive Water, found in Radtown. Players can harvest it using containers and use it strategically in battles or to sabotage enemy crops. However, carrying radioactive water comes with risks, as it damages the player holding it, adding a high-stakes element to gameplay.

RUST 2.0 WORLD UPDATE Oasis

Fresh Landscapes: Canyons, Lakes, and Oasis

Explore the new geographical features added in the Rust 2.0 World Update.

The new world offers procedurally generated landscapes featuring canyons, lakes, and oasis. Canyons provide narrow pathways, ideal for ambushes, while lakes offer resources like fish. Oasis, lush with resources, are perfect for base-building but expect fierce competition from other players.

Quality of Life Improvements

Small but impactful updates enhance the Rust 2.0 World Update experience.

The Rust 2.0 World Update also includes various quality-of-life changes, such as improved underwater visibility, better repair bench displays, and spray can improvements. These tweaks may seem small, but they contribute to a smoother and more enjoyable gameplay experience.

Features

  • Added hand-held Diver Propulsion Vehicle (DPV)
  • New NPC’s, Planters and Food Caches at Water Wells
  • Refreshed Divesites with new art and buoys
  • Legacy Woodpiles
  • Radioactive Water
  • New rivers
  • Added a new Note world model
  • New cliffs added to procedural map
  • New coastal rocks added to the shore
  • Revamped rock formations

Improvements

  • Spray Can will now remember the shipping container colour through deaths and restarts (stored in client.cfg)
  • Spray Can will now default to the last used Shipping Container colour when opening the radial menu
  • Improved server performance of Fog Machine
  • Minor memory usage improvement for most server side loot containers
  • Nametags are now reenabled when leaving a demo
  • Wallpapers can now be deployed on the hardside of building blocks, if inside your base
  • Repair bench UI now shows required ingredients as icons instead of texts
  • The 'clearinventory' command can now take container names as arguments: --main, --belt, --wear, --backpack
  • Increased the wallpaper spray can use distance from 3 to 5 meters
  • Moved the language menu to the options menu
  • The game will now select your system's language when booted for the first time
  • Improved water system
  • Hackable Locked Crates now have the same no build radius as Patrol Helicopter Crates
  • Improved visuals where the river exit meets the ocean, they now blend seamlessly

Fixed

  • Fixed concrete barricade not showing correct skin at a distance
  • Fixed small holes in the two armoured vehicle modules that could let bullets pass through
  • Fixed NPCs at the Arctic Research Base being able to respawn when players were nearby
  • Fixed the locomotive pushing other train wagons too hard, causing them to zoom away. They now get pushed more realistically
  • Fixed the F1 console allowing rich text to affect the printed response
  • Fixed modular car code locks changing to show a green light instead of the intended red if the player left and re-entered network range
  • Fixed not being able to spray decals on Half Walls, Low Walls, Doorways and Windows when using the Shipping Container skin
  • Fixed edge case that would occasionally result in a player becoming invisible in train tunnel elevators
  • Fixed submarine able to kill players though a surface
  • Fixed Spray Can not appearing in the craft menu when searching for “can”
  • Fixed some meshes in Outpost not lowering detail properly
  • Fixed a variety of locations in cave structures that would render incorrectly
  • Helicopters now play damaged FX alongside destroyed FX when crashing
  • Fixed snow effects not working on a bunch of entities
  • Fixed backpacks remaining locked when killed during surrendering
  • Fixed clearinventory command NREs
  • Fixed the recently added modded prevent building prefabs not working as intended
  • Fixed wallpaper store page wainscoting preview not cycling through variations
  • Fixed paddling and above-ground pools showing power usage 0
  • Fixed truncated text in various UI screens for certain languages
  • Fixed a few English typos across the game
  • Fixed instant camera world model LODs
  • Fixed not being able to move after closing canvas drawing UI with chat open
  • Fixed placement of deployables on water from underwater
  • Fixed blueprints not being able to be learned from the player's backpack
  • Fixed admins in god mode taking 1 bleed damage on fall
  • Fixed lockers having no condition when picked up

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