Disastrous Launch of Star Wars Battlefront
Overview of the Star Wars: Battlefront Classic Collection Launch
Lack of Servers and Preparation
The launch of Star Wars: Battlefront Classic Collection was disastrous due to Aspyr's lack of preparation and foresight regarding server capacity and gameplay issues. With nearly 10,000 players attempting to access the game at launch and only 3 64-player servers available, the vast majority were unable to connect and play. Aspyr severely underestimated player interest and demand, resulting in widespread frustration and criticism.
Widespread Technical Issues and Bugs
Even those lucky few who were able to connect faced rampant technical issues, bugs, and crashes that made the game largely unplayable. Aspyr released a patch attempting to address some of the most egregious issues, but many problems still persist. The lack of quality assurance and testing prior to launch has left players doubting Aspyr's competence and frustrated by their purchase.
Poor Communication and Response
Aspyr's communication and response to the disastrous launch has been largely lacking. Though a patch was released, many players report the issues continue with no update on further fixes. Aspyr has remained mostly silent on social media and in press channels, failing to apologize for the poor experience and only fueling player outrage. For a game with such a dedicated fan base, the lack of engagement and accountability from Aspyr has severely damaged their reputation and credibility.
Overall, the launch of Star Wars: Battlefront Classic Collection should serve as a case study in how not to release a game. Lack of preparation, technical issues, poor communication, and a failure to take responsibility resulted in an overwhelmingly negative experience that threatens to permanently tarnish the franchise and Aspyr's brand. Significant work is still needed to regain player trust and deliver the experience that was promised.
Major Issues Plaguing the Battlefront Classic Collection
Upon launching, the Battlefront Classic Collection was riddled with several technical issues that prevented many players from enjoying the games.
Server Capacity
When the collection launched, Aspyr only provided three 64-player servers to handle nearly 10,000 concurrent players, causing most to experience empty servers, long wait times, and connection issues. The lack of server capacity led to widespread frustration from players eager to relive the classic games.
Crashing and Freezing
A significant portion of players reported the games crashing frequently, particularly when loading maps or switching between menus. The crashes made the games largely unplayable, with some only able to access the main menu before the software froze. These stability problems plagued all platforms, indicating the issues were with the emulation software and not the individual systems.
Control and Display Bugs
Some players experienced problems with game controls not responding or displaying properly. The control issues made moving and interacting nearly impossible, while display bugs caused elements like the HUD, menus or objectives to render incorrectly or not at all. Like the stability problems, these bugs affected all platforms, further evidence of issues with the emulation framework underpinning the collection.
Aspyr has since increased server capacity and released several patches to address the major technical problems impacting the Battlefront Classic Collection. However, the disastrous launch left many players with a negative impression, calling into question Aspyr's ability to develop and support such a highly-anticipated release. By failing to prepare adequately and test thoroughly, Aspyr created an experience that was fundamentally broken for the majority of players.
What Went Wrong? Lessons Learned From the Disastrous Launch
Lack of Infrastructure Investment
The launch was plagued by server issues and connectivity problems from the start. Aspyr did not invest enough in infrastructure to handle the volume of players. Having only three 64-player servers available for nearly 10,000 users demonstrates a lack of planning and foresight. For a title with this level of anticipation, more servers should have been made available at launch to avoid frustrating players with long wait times, disconnects and lag.
Quality Assurance Failures
Players reported experiencing frequent crashes, bugs and glitches that disrupted gameplay. Aspyr’s quality assurance testing was clearly inadequate and did not identify many of the issues that surfaced at launch. More rigorous testing of the final build across different platforms could have reduced the number of post-launch patches required and avoided angering players with an unstable, unpolished product.
Lack of Communication
Aspyr's communication with players following the launch issues was sparse and unhelpful. Players were left confused and frustrated by the lack of updates on fixes, timelines for additional server capacity and reasons behind the technical problems. Clear, regular communication in the days following a disappointing launch can help reassure players, set proper expectations and rebuild trust and goodwill. Aspyr failed on all these fronts, leaving players increasingly annoyed and critical of the company’s competence and commitment to resolving the situation.
The disastrous launch of Star Wars: Battlefront Classic Collection serves as a case study in how not to release a highly anticipated title. Aspyr made multiple missteps that severely impacted players’ experience and enjoyment of the game. With more extensive testing, infrastructure investment and transparent communication, Aspyr could have avoided damaging their reputation and relationship with players. The lessons from this launch failure should not be ignored.