{"id":25979,"date":"2026-10-28T13:17:58","date_gmt":"2026-10-28T13:17:58","guid":{"rendered":"https:\/\/igamemag.com\/?p=25979"},"modified":"2026-10-28T13:18:01","modified_gmt":"2026-10-28T13:18:01","slug":"project-zomboid-build-42-22","status":"publish","type":"post","link":"https:\/\/igamemag.com\/en-gb\/project-zomboid-build-42-22\/","title":{"rendered":"Project Zomboid 42.22 Adds Ladders and Crowbars: How to Play the New Pre-Release Branch and Everything That Changes"},"content":{"rendered":"\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail aligncenter wp-image-25929\" src=\"https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/project-zomboid-ladder-climb.webp\" alt=\"A survivor with a rifle climbs a ladder up a white wall above a horde of zombies in Project Zomboid\" width=\"800\" height=\"450\" srcset=\"https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/project-zomboid-ladder-climb.webp 800w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/project-zomboid-ladder-climb-768x432.webp 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/p><p><strong>Project Zomboid 42.22<\/strong> is out for testing now, and it finally lets you <strong>climb ladders<\/strong> and <strong>force doors open with a crowbar<\/strong>. The Indie Stone released it on 27 October on a brand-new <strong>Pre-Release<\/strong> branch, which replaces the old Unstable branch. It also fixes the multiplayer clone bug, moves PvP damage to the server and saves your rabbits from starving.<\/p>\n<p>Most players don&#8217;t need to do anything: the default Stable branch stays on 42.21 while 42.22 is tested for at least a week. Here&#8217;s what&#8217;s in it and how to try it early.<\/p>\n<h2>Project Zomboid 42.22 at a glance<\/h2>\n<table><tbody>\n<tr><td><strong>Released<\/strong><\/td><td>27 October 2026, on the Pre-Release branch<\/td><\/tr>\n<tr><td><strong>Current Stable<\/strong><\/td><td>42.21<\/td><\/tr>\n<tr><td><strong>Headline features<\/strong><\/td><td>Climbable ladders, crowbars that force doors, windows and gates<\/td><\/tr>\n<tr><td><strong>Multiplayer<\/strong><\/td><td>Character duplication fix, server-side PvP damage, trailer and stability fixes<\/td><\/tr>\n<tr><td><strong>Goes to Stable<\/strong><\/td><td>After at least one week of Pre-Release testing<\/td><\/tr>\n<tr><td><strong>Price<\/strong><\/td><td>\u00a322.49 \/ $24.99 \/ \u20ac25.49 on Steam<\/td><\/tr>\n<\/tbody><\/table>\n<h2>What is the Project Zomboid Pre-Release branch?<\/h2>\n<p>It&#8217;s the new name for early testing. The Indie Stone renamed the Unstable branch to <strong>Pre-Release<\/strong> because the old name &#8220;was causing some confusion among players&#8221;. From now on, new updates go to Pre-Release first, are tested for <strong>at least one week<\/strong>, then move to Stable. Urgent hotfixes may still go straight to Stable.<\/p>\n<p>The studio says that for the average player this changes &#8220;absolutely nothing&#8221;. It&#8217;s aimed at modders, multiplayer server admins and players who like testing things before everyone else.<\/p>\n<h2>How do you play Project Zomboid 42.22 now?<\/h2>\n<ol>\n<li><strong>Back up<\/strong> any saves you want to keep.<\/li>\n<li><strong>Right-click Project Zomboid<\/strong> in your Steam Library.<\/li>\n<li>Select <strong>Properties<\/strong>.<\/li>\n<li>Under <strong>Game Versions &amp; Betas<\/strong>, choose <strong>Pre-Release<\/strong>.<\/li>\n<\/ol>\n<p>The Indie Stone strongly warns against moving a long-term single-player save to Pre-Release without a backup: it &#8220;cannot guarantee&#8221; the save will work, or that you can use it in the final release.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail aligncenter wp-image-25931\" src=\"https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/project-zomboid-crowbar-ladders-800x450.webp\" alt=\"A survivor forces a garage door, climbs a ladder over a fence and prises open a door with a crowbar in Project Zomboid\" width=\"800\" height=\"450\" srcset=\"https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/project-zomboid-crowbar-ladders-800x450.webp 800w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/project-zomboid-crowbar-ladders-768x432.webp 768w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/project-zomboid-crowbar-ladders.webp 1024w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/p>\n<h2>How do ladders work in Project Zomboid 42.22?<\/h2>\n<p>You can now interact with <strong>ladders placed on the map<\/strong> using the <strong>E key<\/strong>. The Indie Stone calls it the &#8220;first rung&#8221; of ladder support, so expect more later. Two examples from the developers: you&#8217;ll be less stuck in empty swimming pools, and you can finally reach the top floor of the Rosewood Fire Station. With ladders all over Knox Country, the team is asking Pre-Release players to climb every one and report any that don&#8217;t work.<\/p>\n<h2>How do you use a crowbar to open doors in Project Zomboid?<\/h2>\n<p>In 42.22, right-click with a crowbar to <strong>force open locked windows, doors, garage doors and gates<\/strong>. A few things to know:<\/p>\n<ul>\n<li><strong>Not everything can be forced.<\/strong> Security doors and jail cell doors are too strong.<\/li>\n<li><strong>Burglars are better at it<\/strong>, and quieter, than the average survivor.<\/li>\n<li><strong>Strength helps<\/strong>, just as it does with jammed windows. Weaker characters will struggle more.<\/li>\n<li><strong>Failing damages your crowbar.<\/strong> The more times you fail to force a door, the higher the chance of damage.<\/li>\n<\/ul>\n<h2>What else changes in Project Zomboid 42.22?<\/h2>\n<p><strong>General gameplay:<\/strong><\/p>\n<ul>\n<li><strong>Trees:<\/strong> better XXL tree rendering while driving, so you can see more without losing the foliage.<\/li>\n<li><strong>Pushing:<\/strong> you can push with both hands full of heavy items, but you&#8217;ll drop anything that would stop you pushing.<\/li>\n<li><strong>Sleep:<\/strong> you can&#8217;t sleep with the Bad Smell moodle.<\/li>\n<li><strong>Ammo boxes:<\/strong> you can now open them while walking.<\/li>\n<li><strong>Animals:<\/strong> fixes for animals dying when their cell unloads, rabbit kits starving because their mothers weren&#8217;t producing milk, and chickens vanishing from full hutches.<\/li>\n<\/ul>\n<p><strong>Multiplayer:<\/strong><\/p>\n<ul>\n<li><strong>Character duplication:<\/strong> fixes for the duplicate, &#8220;doppelganger&#8221; or cloned character bug.<\/li>\n<li><strong>PvP damage:<\/strong> now calculated on the server, to fix damage not being applied properly.<\/li>\n<li><strong>Stability:<\/strong> fixed crashes when characters left a chunk while chickens were in a nest box, and faster server backups.<\/li>\n<li><strong>Trailers:<\/strong> several fixes for trailer behaviour and physics.<\/li>\n<li><strong>Map knowledge:<\/strong> the &#8220;All Known on Start&#8221; sandbox option works again, and notes written on map items now save.<\/li>\n<li><strong>Anti-cheat:<\/strong> updated measures, plus more multiplayer fixes.<\/li>\n<\/ul>\n<p>The <a href=\"https:\/\/theindiestone.com\/forums\/topic\/102705-4222-patch-notes\/\" target=\"_blank\" rel=\"noopener\">full 42.22 patch notes<\/a> are on The Indie Stone&#8217;s forums.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail aligncenter wp-image-25933\" src=\"https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/project-zomboid-night-town-800x450.webp\" alt=\"Lit-up houses in a snowy Knox Country neighbourhood at night in Project Zomboid\" width=\"800\" height=\"450\" srcset=\"https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/project-zomboid-night-town-800x450.webp 800w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/project-zomboid-night-town-1024x576.webp 1024w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/project-zomboid-night-town-768x432.webp 768w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/project-zomboid-night-town-1536x864.webp 1536w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/project-zomboid-night-town.webp 1825w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/p>\n<h2>When will 42.22 come to the Stable branch?<\/h2>\n<p>&#8220;Soon&#8221;, says The Indie Stone, once it has spent at least a week in Pre-Release. If testers find bugs that need another revision, the studio says it will post updates on its forums, Reddit and Discord.<\/p>\n<h2>Should I switch to Pre-Release?<\/h2>\n<p>Only if you&#8217;re a modder, a server admin, or you&#8217;re happy to hit bugs. Everyone else should stay on Stable 42.21 and wait a week or so. If you do switch, back up your saves first.<\/p>\n<h2>Watch the Project Zomboid Build 42 showcase<\/h2>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=ZgZXXybMPHY\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail aligncenter wp-image-25935\" src=\"https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/project-zomboid-lake-house-800x450.webp\" alt=\"Watch the official Project Zomboid Build 42 showcase\" width=\"800\" height=\"450\" srcset=\"https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/project-zomboid-lake-house-800x450.webp 800w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/project-zomboid-lake-house-1024x576.webp 1024w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/project-zomboid-lake-house-768x432.webp 768w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/project-zomboid-lake-house-1536x864.webp 1536w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/project-zomboid-lake-house.webp 1920w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p><h2>More Project Zomboid on iGame Magazine<\/h2><ul><li><a href=\"https:\/\/igamemag.com\/en-gb\/project-zomboid-build-42-21\/\">Project Zomboid Build 42.21: Disappearing Zombie Fix, XXL Trees and Patch Notes<\/a>: the previous update, 42.21<\/li><li><a href=\"https:\/\/igamemag.com\/en-gb\/project-zomboid-java-mods\/\">Are Project Zomboid Java Mods Safe? The Indie Stone Warns Players and Ends Support<\/a>: The Indie Stone&#8217;s warning about Java mods<\/li><li><a href=\"https:\/\/igamemag.com\/en-gb\/project-zomboid-build-42-stable\/\">Project Zomboid Build 42 Stable Releases Today<\/a>: when Build 42 went stable<\/li><\/ul><h2>FAQ<\/h2>\n<h4>Is Project Zomboid 42.22 out?<\/h4>\n<p>Yes, on the new Pre-Release branch since 27 October 2026. The default Stable branch is still 42.21.<\/p>\n<h4>How do I get the Project Zomboid Pre-Release branch?<\/h4>\n<p>Back up your saves, right-click Project Zomboid in your Steam Library, open Properties, and under Game Versions &#038; Betas choose Pre-Release.<\/p>\n<h4>Can you climb ladders in Project Zomboid?<\/h4>\n<p>Yes, from 42.22. You can use ladders placed on the map with the E key.<\/p>\n<h4>How do you open locked doors with a crowbar in Project Zomboid?<\/h4>\n<p>In 42.22, right-click with a crowbar to force locked windows, doors, garage doors and gates. Security doors and jail cells can&#8217;t be forced.<\/p>\n<h4>What happened to the Unstable branch in Project Zomboid?<\/h4>\n<p>It was renamed Pre-Release. New updates go there for at least a week before moving to Stable.<\/p>\n<h4>When will Project Zomboid 42.22 be stable?<\/h4>\n<p>After at least one week of Pre-Release testing. The Indie Stone says soon.<\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Project Zomboid 42.22 is out for testing now, and it finally lets you climb ladders and force doors open with a crowbar. The Indie Stone released it on 27 October on a brand-new Pre-Release branch, which replaces the old Unstable branch. It also fixes the multiplayer clone bug, moves PvP damage to the server and&hellip;<\/p>\n","protected":false},"author":1,"featured_media":25927,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"igame_game_name":"","igame_release_date":"","igame_platforms":"","igame_release_time":"","igame_release_delay":"","igame_links":"42.22 Pre-Release announcement | https:\/\/store.steampowered.com\/news\/app\/108600\/view\/1847286114049399 | The Indie Stone, 27 October\nFull 42.22 patch notes | https:\/\/theindiestone.com\/forums\/topic\/102705-4222-patch-notes\/ | Official forums\nProject Zomboid on Steam | https:\/\/store.steampowered.com\/app\/108600\/Project_Zomboid\/ | PC\nBuild 42 showcase | https:\/\/www.youtube.com\/watch?v=ZgZXXybMPHY | The Indie Stone on YouTube\nThe Indie Stone on Bluesky | https:\/\/bsky.app\/profile\/theindiestone.bsky.social | Official","igame_related":"23813 | The previous update, 42.21\n25125 | The Indie Stone's warning about Java mods\n23203 | When Build 42 went stable","footnotes":""},"categories":[329,870],"tags":[],"class_list":["post-25979","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-news-en-gb","category-news-en-gb"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Project Zomboid 42.22: Ladders, Crowbars and Patch Notes<\/title>\n<meta name=\"description\" content=\"Project Zomboid 42.22 lets you climb ladders and force doors with crowbars. 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