{"id":25133,"date":"2026-10-21T13:09:29","date_gmt":"2026-10-21T13:09:29","guid":{"rendered":"https:\/\/igamemag.com\/?p=25133"},"modified":"2026-10-21T13:09:32","modified_gmt":"2026-10-21T13:09:32","slug":"gallipoli-update-2-1-0","status":"publish","type":"post","link":"https:\/\/igamemag.com\/en-gb\/gallipoli-update-2-1-0\/","title":{"rendered":"Gallipoli Update 2.1.0 Patch Notes: Room Codes, Smarter Bots and What BlackMill Says About Hit Reg"},"content":{"rendered":"\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail aligncenter wp-image-25081\" src=\"https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-beach-landing-800x450.webp\" alt=\"British troops wade ashore from boats onto a beach in Gallipoli\" width=\"800\" height=\"450\" srcset=\"https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-beach-landing-800x450.webp 800w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-beach-landing-1024x576.webp 1024w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-beach-landing-768x432.webp 768w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-beach-landing-1536x864.webp 1536w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-beach-landing.webp 1920w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/p><p><strong>Gallipoli Update 2.1.0<\/strong> is out. BlackMill Games released it on 20 October 2026, and it adds room codes for joining matches, a controller aim deadzone setting, separate voice chat volume sliders and a long list of weapon, bot and performance fixes. The developer also answered the community&#8217;s biggest complaint: shots that seem to hit an enemy but don&#8217;t count, usually called &#8220;hit reg&#8221;.<\/p>\n<p>The short version: <strong>this update doesn&#8217;t fix hit reg yet<\/strong>. BlackMill now thinks it&#8217;s a desync problem rather than a hit registration bug, and 2.1.0 adds the first tools to track it down.<\/p>\n<h2>Gallipoli Update 2.1.0 at a glance<\/h2>\n<table><tbody>\n<tr><td><strong>Released<\/strong><\/td><td>20 October 2026 (patch notes posted on Steam)<\/td><\/tr>\n<tr><td><strong>Headline features<\/strong><\/td><td>Room code join, controller aim deadzone, voice chat and character voice sliders<\/td><\/tr>\n<tr><td><strong>New weapon<\/strong><\/td><td>Mauser 1893 with 1913 bayonet<\/td><\/tr>\n<tr><td><strong>Hit reg<\/strong><\/td><td>Not fixed yet; first diagnostic steps added<\/td><\/tr>\n<tr><td><strong>Developer<\/strong><\/td><td>BlackMill Games (Verdun, Tannenberg, Isonzo)<\/td><\/tr>\n<tr><td><strong>Platforms<\/strong><\/td><td>PC (Steam, Epic), PS5, Xbox Series X|S<\/td><\/tr>\n<tr><td><strong>Price on Steam<\/strong><\/td><td>\u00a324.99 \/ $29.99 (25% off at the time of writing: \u00a318.74 \/ $22.49)<\/td><\/tr>\n<\/tbody><\/table>\n<h2>Does Gallipoli Update 2.1.0 fix hit reg?<\/h2>\n<p>No, not yet. BlackMill opened the patch notes with a note about the issue. Sometimes you shoot an enemy in the centre of the chest from point-blank range and the shot doesn&#8217;t register. The studio says its &#8220;current leading theory&#8221; is that this is a <strong>desync issue<\/strong> rather than a problem with hit registration itself.<\/p>\n<p>According to BlackMill, it has already reviewed all of its bullet ballistics code and found no problem there. It has also rewritten &#8220;a significant amount&#8221; of networking code to reduce the chances of desync. The problem is hard to reproduce, which makes it hard to pin down, so Update 2.1.0 only adds &#8220;some first steps to help identify the case&#8221;. BlackMill says it hopes to have good news soon, but it hasn&#8217;t given a date for a fix.<\/p>\n<h2>What&#8217;s new in Gallipoli Update 2.1.0?<\/h2>\n<h3>Room code join<\/h3>\n<p>You can now join a specific match by typing its room code into the new <strong>Room code join<\/strong> button in the Play now menu. Room codes show on the scoreboard, so friends can share them easily, and PC players can click a code on the scoreboard to copy it.<\/p>\n<h3>Controller deadzone and audio sliders<\/h3>\n<p>Controller players get a new <strong>aim deadzone<\/strong> setting. There are also separate volume sliders for <strong>voice chat<\/strong> and for <strong>character voice lines<\/strong>, so you can turn down your soldier&#8217;s shouting without muting your squad.<\/p>\n<h3>Weapon changes<\/h3>\n<ul>\n<li>New: the <strong>Mauser 1893 with 1913 bayonet<\/strong>. The Rifleman Campaign Kit now pairs a Mauser 1903 without bayonet with the Mauser 1893 with bayonet, and the Combat Kit swaps them round. The Ammo Bearer&#8217;s Assault Ammo Kit now uses the Mauser 1893 with bayonet.<\/li>\n<li>P14 Enfield: no longer shoots high when surface resting, has the correct blade front sight, and no longer shows bullets in the magazine when reloading from empty.<\/li>\n<li>P14 Enfield and SMLE Mk. III* cartridges now show Mk. VII markings.<\/li>\n<li>Winchester M1866: the hammer no longer stays uncocked when reloading from an uncocked state.<\/li>\n<li>Flare guns no longer fire continuously while the fire button is held.<\/li>\n<li>Scope size on screen now matches the first-person field of view, and tags no longer disappear while scoped.<\/li>\n<li>Weapons can now be prestiged with a controller.<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail aligncenter wp-image-25083\" src=\"https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-trench-charge-800x450.webp\" alt=\"Soldiers charge through a ruined village with a pistol drawn in Gallipoli\" width=\"800\" height=\"450\" srcset=\"https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-trench-charge-800x450.webp 800w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-trench-charge-1024x576.webp 1024w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-trench-charge-768x432.webp 768w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-trench-charge-1536x864.webp 1536w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-trench-charge.webp 1920w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/p>\n<h3>Gameplay and balance<\/h3>\n<ul>\n<li>Weapon sway while surface resting has been slightly adjusted.<\/li>\n<li>Partially spotted enemies now lose their tag if the spot isn&#8217;t completed.<\/li>\n<li>Build menu hotkeys can no longer bypass squad beacon placement checks.<\/li>\n<li>Call-in cooldown icons now account for the attacker cooldown bonus, and they&#8217;re bigger and easier to see.<\/li>\n<li>Aim assist target acquisition and snapping now trigger correctly, and the Invert Look setting works again.<\/li>\n<li>Various map and spawn fixes on Ali Al Muntar.<\/li>\n<\/ul>\n<h3>Smarter bots<\/h3>\n<p>Bots now spawn across a wider spread of locations near their objective, avoid fire when possible, and can drop down ledges instead of walking around them. They also no longer leave an objective area when their path briefly takes them outside it. On Ali Al Muntar, defending bots stop exposing themselves in front of the objective, and there are new routes so they can reposition.<\/p>\n<h3>Performance and stability<\/h3>\n<p>BlackMill optimised the grass (&#8220;Go touch it,&#8221; the notes joke), adjusted draw distances for water effects and juniper trees, fixed memory leaks linked to players and visual effects, and improved performance while looking through a scope. There are also fixes for several crashes and errors, including one that stopped the critical error popup from appearing during startup.<\/p>\n<h3>Platform, UI and audio fixes<\/h3>\n<ul>\n<li>The Offline Play tab now lists all maps, and the game no longer leaves offline mode by itself.<\/li>\n<li>A host change can no longer break a match or stop it from starting.<\/li>\n<li>Achievement rewards are now tracked by the platform instead of local save data.<\/li>\n<li>The match list no longer reorders itself every time a match updates.<\/li>\n<li>The after action report shows you first if you earned a gold medal, and account XP now displays correctly.<\/li>\n<li>Your character&#8217;s breathing now sounds pained while bleeding out.<\/li>\n<li>New third-person animations for switching to grenades, plus updated walk, sprint, bolt and reload animations.<\/li>\n<li>Improved cheat detection.<\/li>\n<\/ul>\n<p>The full list is in <a href=\"https:\/\/store.steampowered.com\/news\/app\/3065940\" target=\"_blank\" rel=\"noopener\">BlackMill&#8217;s Steam post<\/a>.<\/p>\n<h2>Watch the Gallipoli launch trailer<\/h2>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=GEAVtcS4KMI\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail aligncenter wp-image-25085\" src=\"https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-launch-trailer-800x450.webp\" alt=\"Watch the official Gallipoli launch trailer\" width=\"800\" height=\"450\" srcset=\"https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-launch-trailer-800x450.webp 800w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-launch-trailer-1024x576.webp 1024w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-launch-trailer-768x432.webp 768w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-launch-trailer.webp 1280w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><\/p>\n<h2>What players are saying about Gallipoli<\/h2>\n<p>Gallipoli is rated <strong>Mostly Positive<\/strong> on Steam, with 78% of 4,700+ reviews positive. Recent reviews show the same mix of praise and frustration that the patch notes deal with:<\/p>\n<ul>\n<li><a href=\"https:\/\/steamcommunity.com\/profiles\/76561197990854051\/recommended\/3065940\/\" target=\"_blank\" rel=\"nofollow noopener\">General_II<\/a> called it &#8220;great to have a new Isonzo&#8221;, praising the setting, the improved visuals and sound, and suppression that finally feels impactful.<\/li>\n<li><a href=\"https:\/\/steamcommunity.com\/profiles\/76561198153882959\/recommended\/3065940\/\" target=\"_blank\" rel=\"nofollow noopener\">\u30e1 waterjug<\/a> said the game &#8220;runs nicely&#8221; but &#8220;has some issues like hitreg&#8221;.<\/li>\n<li><a href=\"https:\/\/steamcommunity.com\/profiles\/76561197983735417\/recommended\/3065940\/\" target=\"_blank\" rel=\"nofollow noopener\">Pixel Hunter<\/a> advised players to wait, citing hit reg problems and balance that they feel favours attackers heavily.<\/li>\n<li><a href=\"https:\/\/steamcommunity.com\/profiles\/76561198046034862\/recommended\/3065940\/\" target=\"_blank\" rel=\"nofollow noopener\">Auxell_<\/a> gave it 9\/10, but asked for anti-aliasing in native scaling mode.<\/li>\n<\/ul>\n<p>These are players&#8217; opinions, not confirmed facts. BlackMill hasn&#8217;t announced any balance changes for attackers and defenders.<\/p>\n<h2>Is Gallipoli worth buying after Update 2.1.0?<\/h2>\n<p>If you liked Verdun or Isonzo, Gallipoli is BlackMill&#8217;s biggest WW1 shooter yet: 50-player objective battles on the Ottoman fronts, 10 historical classes and authentic weapons. Update 2.1.0 is a solid quality-of-life patch, and the free <a href=\"https:\/\/igamemag.com\/en-gb\/gallipoli-release-date\/\">Long March and Ali Al Muntar content<\/a> keeps it growing. The one thing to know before buying is that hit reg (or desync) is still being investigated, so some shots may not count until BlackMill fixes it.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-thumbnail aligncenter wp-image-25019\" src=\"https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-update-2-1-0-800x450.webp\" alt=\"An Ottoman soldier aims a rifle over a sandbag trench beside a Turkish flag in Gallipoli\" width=\"800\" height=\"450\" srcset=\"https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-update-2-1-0-800x450.webp 800w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-update-2-1-0-1024x576.webp 1024w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-update-2-1-0-768x432.webp 768w, https:\/\/igamemag.com\/wp-content\/uploads\/2026\/10\/gallipoli-update-2-1-0.webp 1200w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/p>\n<h2>More military shooters on iGame Magazine<\/h2>\n<ul>\n<li><a href=\"https:\/\/igamemag.com\/en-gb\/gallipoli-release-date\/\">Gallipoli release date, price and updates<\/a> \u2013 everything added since launch<\/li>\n<li><a href=\"https:\/\/igamemag.com\/en-gb\/over-the-top-wwi-the-ultimate-guide-to-2026s-biggest-ww1-game\/\">Over the Top: WWI<\/a> \u2013 another WW1 game, on PS5 and Xbox<\/li>\n<li><a href=\"https:\/\/igamemag.com\/en-gb\/hell-let-loose-update-21\/\">Hell Let Loose Update 21<\/a> \u2013 the latest from another big-team shooter<\/li>\n<li><a href=\"https:\/\/igamemag.com\/en-gb\/insurgency-sandstorm-operation-echoes-update-1-22\/\">Insurgency: Sandstorm Operation: Echoes<\/a> \u2013 a new operation for New World&#8217;s tactical shooter<\/li>\n<\/ul>\n<h2>Gallipoli Update 2.1.0 FAQ<\/h2>\n<h4>When did Gallipoli Update 2.1.0 come out?<\/h4>\n<p>BlackMill Games posted the Update 2.1.0 patch notes on Steam on 20 October 2026.<\/p>\n<h4>Does Gallipoli Update 2.1.0 fix hit reg?<\/h4>\n<p>No. BlackMill says it now believes the problem is desync rather than hit registration. It has rewritten a lot of networking code, and 2.1.0 adds first steps to help identify the issue, but there&#8217;s no fix or date yet.<\/p>\n<h4>How do I join a Gallipoli match with a room code?<\/h4>\n<p>Use the new Room code join button in the Play now menu and enter the code. Codes are shown on the scoreboard, and PC players can click a code to copy it.<\/p>\n<h4>What new weapon is in Gallipoli Update 2.1.0?<\/h4>\n<p>The Mauser 1893 with 1913 bayonet. It&#8217;s now part of the Rifleman Campaign and Combat kits and the Ammo Bearer&#8217;s Assault Ammo Kit.<\/p>\n<h4>Can you change the controller deadzone in Gallipoli?<\/h4>\n<p>Yes. Update 2.1.0 adds a controller aim deadzone setting.<\/p>\n<h4>How much is Gallipoli?<\/h4>\n<p>\u00a324.99 \/ $29.99 on Steam. At the time of writing it was 25% off at \u00a318.74 \/ $22.49. It&#8217;s also on the Epic Games Store, PS5 and Xbox Series X|S.<\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Gallipoli Update 2.1.0 is out. BlackMill Games released it on 20 October 2026, and it adds room codes for joining matches, a controller aim deadzone setting, separate voice chat volume sliders and a long list of weapon, bot and performance fixes. The developer also answered the community&#8217;s biggest complaint: shots that seem to hit an&hellip;<\/p>\n","protected":false},"author":1,"featured_media":25019,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"igame_game_name":"","igame_release_date":"","igame_platforms":"","igame_release_time":"","igame_release_delay":"","igame_links":"Gallipoli on Steam | https:\/\/store.steampowered.com\/app\/3065940\/ | PC\nUpdate 2.1.0 patch notes | https:\/\/store.steampowered.com\/news\/app\/3065940 | BlackMill Games on Steam\nLaunch trailer | https:\/\/www.youtube.com\/watch?v=GEAVtcS4KMI | Official trailer\nOfficial site | https:\/\/www.ww1gameseries.com\/gallipoli\/ | BlackMill Games\nOfficial X | https:\/\/x.com\/WW1GameSeries | @WW1GameSeries","igame_related":"23231 | Everything added to Gallipoli since launch\n22711 | Another WW1 shooter\n23815 | Another big-team military shooter update","footnotes":""},"categories":[329,870],"tags":[],"class_list":["post-25133","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-news-en-gb","category-news-en-gb"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Gallipoli Update 2.1.0 Patch Notes and Hit Reg Explained<\/title>\n<meta name=\"description\" content=\"Gallipoli Update 2.1.0 adds room codes, a controller deadzone slider and smarter bots. 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