{"id":21910,"date":"2025-03-26T14:40:42","date_gmt":"2025-03-26T14:40:42","guid":{"rendered":"https:\/\/igamemag.com\/arma-reforger-1-3-update-a-friendly-dive-into-whats-new\/"},"modified":"2025-03-26T17:33:50","modified_gmt":"2025-03-26T17:33:50","slug":"arma-reforger-1-3-update-a-friendly-dive-into-whats-new","status":"publish","type":"post","link":"https:\/\/igamemag.com\/en-gb\/arma-reforger-1-3-update-a-friendly-dive-into-whats-new\/","title":{"rendered":"Arma Reforger 1.3 Update: A Friendly Dive into What\u2019s New"},"content":{"rendered":"\n\n\t<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/spcdn.shortpixel.ai\/spio\/ret_img,q_cdnize,to_auto,s_webp:avif\/igamemag.com\/wp-content\/uploads\/2025\/03\/Arma-Reforger-1.3-Update-1024x576.webp\" alt=\"Arma Reforger 1.3 Update\" width=\"1024\" height=\"576\" \/>\n<strong>Release Date:<\/strong> March 20, 2025\n<p>Get ready to experience Arma Reforger in a whole new light. The latest Arma Reforger 1.3 update (version 1.3.0.125) is here with a ton of quality\u2011of\u2011life improvements, gameplay refinements, and under\u2011the\u2011hood optimizations designed to make your time on Everon smoother, more immersive, and more enjoyable.<\/p>\n<h2>\ud83c\udf1f Arma Reforger 1.3 Key Highlights<\/h2>\n<p>\u2022 <strong>Sharper Performance:<\/strong> Major multithreading upgrades, scene query optimizations, and crash fixes that dramatically boost stability and frame rates.<\/p>\n<p>\u2022 <strong>Smoother Vehicle Handling:<\/strong> Enhanced physics, adjusted drag values, and corrected interactions for everything from BRDM\u20112s to UH\u20111H helicopters.<\/p>\n<p>\u2022 <strong>Balanced Combat:<\/strong> Refined weapon accuracy, unified naming conventions, and zero\u2011cost bayonets to streamline loadouts.<\/p>\n<p>\u2022 <strong>AI Intelligence:<\/strong> Smarter pathfinding and obstacle avoidance, plus fixes for infinite acceleration bugs.<\/p>\n<p>\u2022 <strong>UI &amp; UX Polish:<\/strong> New feedback for unavailable actions, tighter control hints, and tidier HUD layering.<\/p>\n<p>\u2022 <strong>Modding Upgrades:<\/strong> Expanded ragdoll bone limits, new sound scripting properties, and a crash\u2011free Workbench launcher.<\/p>\n<h2>\ud83c\udfaf Gameplay &amp; Content<\/h2>\n<ul data-spread=\"false\">\n<li>Fixed Combat Ops objectives, tutorial spawn locks, and conflicting patrols for a smoother introduction to Reforger.<\/li>\n<li>Disabled destructible elements in tutorial areas to prevent accidental progress blockers.<\/li>\n<li>Improved mortar naming, turret hatch interactions, and vehicle seat consistency.<\/li>\n<\/ul>\n<h2>\ud83d\ude80 Stability &amp; Performance<\/h2>\n<ul data-spread=\"false\">\n<li>Addressed multiple crash scenarios (terrain data errors, GPU dumps, packed data inheritance, explosion handling).<\/li>\n<li>Reduced scene query overhead for faster load times and responsive gameplay.<\/li>\n<\/ul>\n<h2>\ud83e\udd16 AI &amp; Audio Enhancements<\/h2>\n<ul data-spread=\"false\">\n<li>Enhanced vehicle avoidance logic and eliminated infinite acceleration.<\/li>\n<li>Cleaned up looping sounds and improved barbed wire audio realism.<\/li>\n<\/ul>\n<h2>\ud83c\udfa8 UI &amp; Modding Improvements<\/h2>\n<ul data-spread=\"false\">\n<li>Added blink notifications when actions can&#8217;t be performed and a toggle for control hints.<\/li>\n<li>Fixed language\u2011switch crash in Workbench and introduced new scripting bindings for portal intensity.<\/li>\n<\/ul>\n<p>Whether you&#8217;re patrolling Everon solo, leading a squad online, or crafting the next big community mod, 1.3 is packed with tweaks that make Reforger feel polished and professional. Update now and dive back into the fight!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/spcdn.shortpixel.ai\/spio\/ret_img,q_cdnize,to_auto,s_webp:avif\/igamemag.com\/wp-content\/uploads\/2025\/03\/ARMA-Reforger-Experimental-Update-1024x576.jpg\" alt=\"ARMA Reforger Experimental Update\" width=\"1024\" height=\"576\" \/><\/p>\n<h2><strong>Arma Reforger 1.3 (1.3.0.125) Changelog<\/strong><\/h2>\n<h2>Assets<\/h2>\nAdded: Dynamic simulation for vehicle portals<br \/>\nAdded: Missing configuration of combination of taillight and brake light<br \/>\nChanged: Rocket pod in USSR arsenal can no longer be interacted with by user action<br \/>\nChanged: Supply cost of bayonets (M9 and 6Kh4) reduced to 0, down from 10<br \/>\nChanged: Unified mortar names with the naming convention of other stationary weapons<br \/>\nChanged: Disabled destruction on Medium Transmitter Tower<br \/>\nChanged: Configured destruction on Pier Cover elements<br \/>\nChanged: Configured ruins on fuel tank<br \/>\nTweaked: Accessibility settings on UH-1H doors<br \/>\nTweaked: Small Fuel Supply Point collision damage setup<br \/>\nTweaked: Adjusted air drag of M791 and M792<br \/>\nTweaked: Another iteration on Metal Wall Gate damage setup &#8211; reduced damage reduction and threshold to be able to destroy it with enough bullets<br \/>\nTweaked: APDS and HEI explosion effects<br \/>\nTweaked: Dispersion of weapons &#8211; especially mounted ones. Removed reduction of dispersion from static weapons since the reduction in those weapons is coming from reduced recoil (aim modifiers) and not the better barrel.<br \/>\nTweaked: Increased drowning time for BRDM-2 and LAV-25<br \/>\nTweaked: Made 14.5 MDZ spall more appropriate for such a small round<br \/>\nTweaked: VFX setup on M791 &amp; M792<br \/>\nTweaked: VFX performance improvements for heli rockets<br \/>\nTweaked: PIP reticle material<br \/>\nFixed: Guard Tower type 01 couldn&#8217;t be climbed<br \/>\nFixed: Incorrect UK-59 weapon dispersion<br \/>\nFixed: UAZ-469 missing interaction for closing\/opening rear door<br \/>\nFixed: UK-59 new material for the cap<br \/>\nFixed: BRDM-2 Compartment slots wrong name for passenger seat (Passenger)<br \/>\nFixed: VZ-58 recoil<br \/>\nFixed: It wasn&#8217;t possible to switch to M151A2 M2 Gunner position<br \/>\nFixed: Some missing interaction for closing\/opening turret hatches<br \/>\nFixed: PGO-7 moved the eyecup closer to the lens to get rid of the visible tube inside<br \/>\nFixed: Passengers should no longer clip when getting into the \u0160\u00e1rka 1203<br \/>\nFixed: UAZ-452 missing in Entity Browser<br \/>\nFixed: Rocket pod VFX only appeared on one side of dedicated server<br \/>\nFixed: Metal shed destruction<br \/>\nFixed: 4&#215;20 glass glowing in the dark<br \/>\nFixed: Inconsistency in contexts of passenger seats on vehicles<br \/>\nFixed: Environment probe not deleted when a vehicle wreck model is set<br \/>\nFixed: Incorrect visibility processing in\u00a0<em>VehicleLightPortal<\/em>\u00a0due to the order of operations<br \/>\nFixed: Light flash missing from some muzzle particles\n<h2>General<\/h2>\nAdded: Enabled showing of friendly nicknames while in build mode<br \/>\nChanged: Added missing vent to M21 SWS fire last animation<br \/>\nChanged: Configured ammo dispersion coefficients and adjusted the accuracy of the weapons<br \/>\nChanged: Enabled by default showing of friendly nicknames while in photo mode<br \/>\nFixed: Detaching from animation events<br \/>\nFixed: Faulty bone name in tourniquet prone remove animation<br \/>\nFixed: Typo in bone name for BTR-70 driver&#8217;s getout hatch animation<br \/>\nFixed: Disabled user action input context when user is ADS in vehicle turret<br \/>\nFixed: Vehicle Assistance mode desync<br \/>\nFixed: Voice got stuck in activated state when the player used either radio or proximity chat<br \/>\nFixed: Nametags not being visible if too close to the edge of the screen<br \/>\nFixed: Reloading BRDM-2 gun while in ADS would make the character exit the vehicle while using a controller<br \/>\nFixed: Character actions were not getting interrupted if two or more players exited\/entered vehicle at the same time, causing them to get stuck<br \/>\nFixed: Camera shake persisted if player was moved into area after building destruction had started<br \/>\nFixed: Explosion damage falloff, area, and fragment count calculations weren&#8217;t using tweaked hitzone position<br \/>\nFixed: Vehicle fire was damaging the buildings<br \/>\nFixed: Supply duplication through the inventory\n<h2>Playable Content<\/h2>\nChanged: Disabled destruction on Fuel depot in Tutorial<br \/>\nFixed: Combat Ops &#8211; Everon: Deliver Ammo\/Intel objectives could not be completed<br \/>\nFixed: Spawning construction truck too fast during Combat Engineering course caused soft lock<br \/>\nFixed: Tutorial Fast Travel text could be cut off<br \/>\nFixed: Potential error message when opening gamemaster without player spawned<br \/>\nFixed: Use dynamic simulation only in the play mode<br \/>\nFixed: GM was not showing saves in load menu<br \/>\nFixed: Trying to load workshop save data regardless the save data result<br \/>\nRemoved: Conflict: FIA ambient patrols around unused HQ base locations\n<h2>Stability and Performance<\/h2>\nAdded: Multiple performance improvements related to multithreading<br \/>\nTweaked: More efficient scene queries when destroying building interior<br \/>\nFixed: Crash related to terrain data<br \/>\nFixed: Crash when dumping GPU memory data<br \/>\nFixed: Crash when loading packed data when inheritance of unrelated classes is encountered<br \/>\nFixed: Destroying certain buildings sometimes froze\/crashed the game<br \/>\nFixed: Changing scenes with a controller headset plugged in sometimes crashed the client<br \/>\nFixed: Crash when deleting a vehicle that was being avoided by another vehicle<br \/>\nFixed: Possible Explosion crash\n<h2>AI<\/h2>\nTweaked: Improved vehicle avoidance<br \/>\nFixed: AI will not accelerate infinitely when avoiding a car<br \/>\nFixed: AIs not spawning in certain conditions\n<h2>Audio<\/h2>\nChanged: Changes for barbed wire sound replication<br \/>\nFixed: Sounds not terminated when out-of-range\n<h2>UI<\/h2>\nAdded: &#8220;Action cannot be done&#8221; notification now &#8220;blinks&#8221; to catch the attention of the user<br \/>\nAdded: Setting in Interface \u2192 Interactions \u2192 Disable Control Hint<br \/>\nChanged: Spacing between icons has been reduced<br \/>\nChanged: Interaction transition from icon to button now wait for 0.6s instead of 0.3s<br \/>\nFixed: Mortar HUD was rendering on top of Hints<br \/>\nFixed: UI &#8211; Task system &#8211; No item&#8217;s description under &#8220;Destroy radar&#8221; tasks<br \/>\nFixed: Action button and icon would sometimes overlap in frozen transition<br \/>\nFixed: Interaction action background shadow was too small\n<h2>Modding<\/h2>\nAdded:\u00a0<em>LongRangeSoundData<\/em>\u00a0property, where you can select if you want the sound to be sent reliably or not.<br \/>\nChanged:\u00a0<em>LongRangeSoundComponent<\/em>\u00a0now has a name instead of an index property.<br \/>\nFixed: Crash when switching input language in Workbench Launcher window.\n<h3>Related Articles<\/h3>\n<ul>\n<li><strong><a title=\"Bohemia Interactive Under Siege: DDoS Attack Brings Servers Down\" href=\"https:\/\/igamemag.com\/bohemia-interactive-under-siege-ddos-attack-brings-servers-down\/\" rel=\"bookmark\">Bohemia Interactive Under Siege: DDoS Attack Brings Servers Down<\/a><\/strong><\/li>\n<li><strong><a title=\"Elden Ring Patch 1.13.2 Finally Clears Out the Bugs\" href=\"https:\/\/igamemag.com\/elden-ring-patch-1-13-2-finally-clears-out-the-bugs\/\" rel=\"bookmark\">Elden Ring Patch 1.13.2 Finally Clears Out the Bugs<\/a><\/strong><\/li>\n<li><strong><a title=\"DayZ Frostline Expansion Details\" href=\"https:\/\/igamemag.com\/dayz-frostline-expansion-details\/\" rel=\"bookmark\">DayZ Frostline Expansion Details<\/a><\/strong><\/li>\n<\/ul>\n<h3>Useful Links<\/h3>\n<ul>\n<li><strong><a href=\"https:\/\/reforger.armaplatform.com\/\" target=\"_blank\" rel=\"noopener\">Official Arma Reforger Website<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/reforger.armaplatform.com\/news\" target=\"_blank\" rel=\"noopener\">Official Arma Reforger News<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/store.steampowered.com\/agecheck\/app\/1874880\/\" target=\"_blank\" rel=\"noopener\">Official Arma Reforger Steam Store<\/a><\/strong><\/li>\n<li><strong><a href=\"https:\/\/armedassault.fandom.com\/wiki\/ARMA_Reforger\" target=\"_blank\" rel=\"noopener\">Official Arma Reforger Wiki<\/a><\/strong><\/li>\n<\/ul>\n\n","protected":false},"excerpt":{"rendered":"<p>Release Date: March 20, 2025 Get ready to experience Arma Reforger in a whole new light. The latest Arma Reforger 1.3 update (version 1.3.0.125) is here with a ton of quality\u2011of\u2011life improvements, gameplay refinements, and under\u2011the\u2011hood optimizations designed to make your time on Everon smoother, more immersive, and more enjoyable. \ud83c\udf1f Arma Reforger 1.3 Key&hellip;<\/p>\n","protected":false},"author":1,"featured_media":21901,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[329,870],"tags":[],"class_list":["post-21910","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-news-en-gb","category-news-en-gb"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Arma Reforger 1.3 Update: A Friendly Dive into What\u2019s New<\/title>\n<meta name=\"description\" content=\"See what\u2019s new in Arma Reforger 1.3 from performance boosts 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