{"id":17934,"date":"2024-10-11T10:56:10","date_gmt":"2024-10-11T10:56:10","guid":{"rendered":"https:\/\/igamemag.com\/team-fortress-2-latest-update-released-heres-whats-changed\/"},"modified":"2024-12-12T14:48:33","modified_gmt":"2024-12-12T14:48:33","slug":"team-fortress-2-latest-update-released-heres-whats-changed","status":"publish","type":"post","link":"https:\/\/igamemag.com\/en-gb\/team-fortress-2-latest-update-released-heres-whats-changed\/","title":{"rendered":"Team Fortress 2 Latest Update Released \u2013 Here\u2019s What\u2019s Changed!"},"content":{"rendered":"\n\n\t<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/spcdn.shortpixel.ai\/spio\/ret_img,q_cdnize,to_auto,s_webp:avif\/igamemag.com\/wp-content\/uploads\/2024\/10\/Team-Fortress-2-latest-update-1024x576.webp\" alt=\"Team Fortress 2 latest update\" width=\"1024\" height=\"576\" \/><\/p>\n<p>Valve has just dropped the Team Fortress 2 latest update, packed with exciting new content and significant changes. From spooky maps to gameplay tweaks, there&#8217;s much for both new and veteran players to dive into. Let&#8217;s break down what&#8217;s new in this massive update.<\/p>\n<h2>Scream Fortress XVI Has Arrived<\/h2>\n<h3>Seven New Community Maps to Explore<\/h3>\n<p>The Team Fortress 2 latest update introduces <strong><a href=\"https:\/\/wiki.teamfortress.com\/wiki\/Scream_Fortress_2024\">Scream Fortress XVI<\/a><\/strong>, featuring seven brand-new community-created maps: Toxic, Darkmarsh, Freaky Fair, Dynamite, Circus, Outburst, and Blazehattan. Each map offers unique challenges and Halloween-themed fun that will entertain you for hours.<\/p>\n<h3>New Cosmetics and Taunts<\/h3>\n<p>Alongside the maps, players can enjoy the Terrifying Trove Case, which contains 21 new community-designed cosmetic items. There&#8217;s also a chance to snag a taunt Unusualifier as a bonus. Additionally, four new community-contributed taunts are now available in the Mann Co. Store:<\/p>\n<ul>\n<li>Taunt: Crushing Defeat<\/li>\n<li>Taunt: Peace Out<\/li>\n<li>Taunt: Commending Clap<\/li>\n<li>Taunt: The Punchline<\/li>\n<\/ul>\n<h2>Gameplay Improvements and General Updates<\/h2>\n<h3>Enhanced UI and HiDPI Support<\/h3>\n<p>The Team Fortress 2 latest update brings improved UI scaling based on resolution, offering better HiDPI support. This enhancement ensures that the game looks crisp and clear on high-resolution displays.<\/p>\n<h3>Bug Fixes and Performance Tweaks<\/h3>\n<p><strong><a href=\"https:\/\/www.valvesoftware.com\/en\/\">Valve<\/a><\/strong> addressed several bugs affecting gameplay. Notably, issues in Mann vs. Machine mode with the Huntsman weapon have been fixed. Players can now pick up currency even if it&#8217;s on a teleporter, enhancing the overall gaming experience.<\/p>\n<h2>Zombie Infection Mode Gets a Revamp<\/h2>\n<h3>General Changes and Team Renaming<\/h3>\n<p>Zombie Infection mode has seen significant changes in the Team Fortress 2 latest update. Zombies no longer spawn instantly; their respawn timer now depends on the map. Teams have been renamed to &#8220;Survivors&#8221; and &#8220;Zombies&#8221; to better reflect the gameplay dynamics.<\/p>\n<h3>Specific Zombie Class Adjustments<\/h3>\n<ul>\n<li>Zombie Pyro: Introduced a new ability called &#8220;Dragon&#8217;s Breath,&#8221; which fires a Dragon&#8217;s Fury fireball capable of reflecting projectiles and knocking back enemies.<\/li>\n<li>Zombie Heavy: Health reduced to 450 from 600, and now drops a medium health kit upon death.<\/li>\n<li>Zombie Medic: Now emits health to nearby zombies like a dispenser but can no longer attack while using the Heal ability.<\/li>\n<\/ul>\n<h2>Additional Map Updates and Fixes<\/h2>\n<h3>Map Enhancements<\/h3>\n<p>Several maps have received updates to fix localization issues, improve performance, and enhance gameplay. Maps like zi_murky, zi_devastation_final1, and zi_atoll have been optimized for better player experiences.<\/p>\n<h3>Community Feedback Implemented<\/h3>\n<p>Valve has taken community feedback seriously in the Team Fortress 2 latest update. For instance, cp_gravelpit_snowy has improved performance by combining props, and koth_sawmill_event has fixed an overlay issue.<\/p>\n<h2>Team Fortress 2 Update Notes<\/h2>\n<ul>\n<li>Featuring 7 new community maps: Toxic, Darkmarsh, Freaky Fair, Dynamite, Circus, Outburst, and Blazehattan<\/li>\n<li>Added the Terrifying Trove Case\n<ul>\n<li>Contains 21 new community-created cosmetic items that make up the Terrifying Trove Collection<\/li>\n<li>Has a chance to give a taunt Unusualifier as a bonus item<\/li>\n<\/ul>\n<\/li>\n<li>Added 4 new community-contributed taunts to the Mann Co. Store\n<ul>\n<li>Taunt: Crushing Defeat<\/li>\n<li>Taunt: Peace Out<\/li>\n<li>Taunt: Commending Clap<\/li>\n<li>Taunt: The Punchline<\/li>\n<\/ul>\n<\/li>\n<li>Added 22 new community-created Unusual effects\n<ul>\n<li>12 new effects for Unusual hats<\/li>\n<li>10 new effects for Unusual taunts<\/li>\n<\/ul>\n<\/li>\n<li>Added the Scream Fortress XVI War Paint Case\n<ul>\n<li>Contains 12 new community-created War Paints that make up the Scream Fortress XVI War Paint Collection<\/li>\n<li>Has a chance to give a taunt Unusualifier as a bonus item<\/li>\n<\/ul>\n<\/li>\n<li>All players who launch the game will receive a Soul Gargoyle if they don&#8217;t already have one\n<ul>\n<li>Grants access to Merasmissions and Halloween item transmutations<\/li>\n<li>Tracks Merasmissions completed and souls collected<\/li>\n<\/ul>\n<\/li>\n<li>All Halloween Contracts have been reset, allowing them to be completed again<\/li>\n<li>Added new Contracts for this year&#8217;s featured community maps<\/li>\n<li>Completing a Halloween Contract will give players a classic Halloween item and the chance for a Terrifying Trove Case<\/li>\n<li>Continue last year&#8217;s event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps<\/li>\n<li>All cosmetic and taunt Cases will grant Halloween 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.<\/li>\n<li>Join Halloween matches by using the Special Events category in Casual<\/li>\n<li>Scream Fortress XVI runs through November 7th, 2024<\/li>\n<\/ul>\n<p><b>General<\/b><\/p>\n<ul>\n<li>Added UI scaling based on the resolution for better HiDPI support<\/li>\n<li>Fixed the reload speed attribute in Mann vs. Machine not scaling projectile speed and gravity correctly for the Huntsman (community fix from Marxvee)<\/li>\n<li>Fixed the damage bonus attribute in Mann vs. Machine not scaling correctly for the Huntsman (community fix from Marxvee)<\/li>\n<li>Fixed not being able to pick up currency in MvM if it&#8217;s on a teleporter<\/li>\n<li>Fixed Keyless Winter 2016 Case not playing the special winter case sound<\/li>\n<li>Recompiled some skybox models to fix UV issues<\/li>\n<li>Updated the Scariest Mask EVER to fix some issues with clipping<\/li>\n<li>Updated Sapped Unusual effect to fix the animation playing at the wrong speed<\/li>\n<li>Added check to prevent copying a disguised target&#8217;s action slot item when disguised as them<\/li>\n<li>Exposed CTFBaseBoss::SetResolvePlayerCollisions() for VScript users<\/li>\n<li>Updated\/Added some tournament medals<\/li>\n<li>Updated Sapped Unusual effect to fix the animation playing at the wrong speed<\/li>\n<li>Updated several maps to fix localization issues<\/li>\n<li>Updated zi_murky, zi_devastation_final1, zi_atoll, zi_woods, zi_sanitarium\n<ul>\n<li>General Changes\n<ul>\n<li>Zombies no longer spawn instantly- their respawn timer is now dependent on the map<\/li>\n<li>Changed team names to &#8220;Survivors&#8221; and &#8220;Zombies&#8221; (Instead of &#8220;RED&#8221; and &#8220;BLU&#8221;)\n<ul>\n<li>Note: this change is only visible in casual mode or servers with mp_tournament set to 1<\/li>\n<\/ul>\n<\/li>\n<li>Survivor Spy can now disguise as a Zombie and will be seen as a Zombie by the enemy team (Thanks Sprinkles!)\n<ul>\n<li>Note: disguised Survivor Spies will still be highlighted by Zombie Spy&#8217;s &#8220;Reveal&#8221; ability<\/li>\n<\/ul>\n<\/li>\n<li>The Pomson 6000 now puts Zombie abilities on cooldown on a hit<\/li>\n<li>Survivor Pyro can now destroy Zombie Engineer&#8217;s EMP Grenade by hitting it with the Homewrecker<\/li>\n<li>Walking into Zombie Sniper&#8217;s Spit now consumes the Spycicle and prevents initial damage<\/li>\n<li>Standing in Zombie Sniper&#8217;s Spit now emits additional sound effects and a burning green HUD overlay<\/li>\n<li>Added new kill icons for every zombie attack<\/li>\n<\/ul>\n<\/li>\n<li>Zombie Changes\n<ul>\n<li>Removed the out-of-combat speed buff from all Zombies<\/li>\n<li>Zombie Pyro\n<ul>\n<li>Zombie Pyro has a new ability &#8211; &#8220;Dragon&#8217;s Breath&#8221;\n<ul>\n<li>Fires a Dragon&#8217;s Fury fireball<\/li>\n<li>The initial cast of the fireball can reflect projectiles and airblast enemies<\/li>\n<\/ul>\n<\/li>\n<li>Zombie Pyro now deals mini-crits to burning players on melee hit<\/li>\n<li>Zombie Pyro now creates a small explosion on death, knocking back enemies in a 125-radius<\/li>\n<li>Zombie Pyro no longer emits a Gas Passer cloud on death<\/li>\n<\/ul>\n<\/li>\n<li>Zombie Demoman\n<ul>\n<li>Added new sound effects to telegraph Zombie Demoman&#8217;s Blast Charge ability<\/li>\n<\/ul>\n<\/li>\n<li>Zombie Heavy\n<ul>\n<li>Zombie Heavy&#8217;s health was reduced to 450 (from 600)<\/li>\n<li>Zombie Heavy now drops a Medium Health Kit on death<\/li>\n<\/ul>\n<\/li>\n<li>Zombie Sniper\n<ul>\n<li>Zombie Sniper&#8217;s Spit damage vs buildable is now reduced by half<\/li>\n<li>Zombie Sniper&#8217;s Spit now applies a screen overlay to players standing in the pool<\/li>\n<\/ul>\n<\/li>\n<li>Zombie Medic\n<ul>\n<li>Zombie Medic now emits health like a dispenser to nearby Zombies<\/li>\n<li>Zombie Medic can no longer attack while using Heal<\/li>\n<li>Added a new sound effect for Zombie Medic&#8217;s Heal ability<\/li>\n<\/ul>\n<\/li>\n<li>Zombie Spy\n<ul>\n<li>Zombie Spy no longer emits particle effects while cloaked, making him fully invisible when not attacking. Jumpscare warning!<\/li>\n<\/ul>\n<\/li>\n<li>Zombie Scout\n<ul>\n<li>With other zombies getting slower, Zombie Scout&#8217;s speed stands out more than ever before<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Bug Fixes\n<ul>\n<li>Fixed a bug that allowed Zombie Demoman to survive his own Blast Charge (Thanks gasous nebule!)<\/li>\n<li>Fixed a bug that caused Zombie Demoman to not receive kill credit when killing players with Blast Charge<\/li>\n<li>Fixed a bug that caused Zombies to not gib correctly<\/li>\n<li>Fixed a bug that caused Zombie cosmetics to persist on RED players after the round restarts<\/li>\n<li>Fixed a bug that caused Zombie Sniper&#8217;s Spit Pool to nudge players slightly in certain circumstances<\/li>\n<li>Fixed a bug that caused players to have the incorrect player skin when respawning at round start<\/li>\n<li>Fixed a bug that would cause players to become stuck in spectate mode when attempting to join a game in progress<\/li>\n<li>Fixed an issue with &#8220;game_text&#8221; entities not being correctly cleared after a round reset<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<li>Updated zi_murky (additional changes)\n<ul>\n<li>Survivors now spawn across the map in multiple small groups instead of all at the sewage plant<\/li>\n<li>Added a life preserver shop to connect to the lonely shack in the southern end of the map<\/li>\n<li>Added a new dock network with a series of platforms leading to the roof of the central boathouse<\/li>\n<li>Added a small ramp to the left-most sewer pipes<\/li>\n<li>Removed some awkward ladder ramps and replaced them with proper docks<\/li>\n<li>De-cluttered the roofs across the map<\/li>\n<li>Removed the floating large medkit<\/li>\n<li>Removed expensive reflections from the water<\/li>\n<li>Reduced color correction intensity<\/li>\n<li>Clipping improvements<\/li>\n<\/ul>\n<\/li>\n<li>Updated zi_atoll (additional changes)\n<ul>\n<li>Set a culling distance for most props<\/li>\n<li>Added occluders on the lighthouse to improve performance<\/li>\n<\/ul>\n<\/li>\n<li>Updated zi_woods (additional changes)\n<ul>\n<li>Fixed the announcer not being silenced when time is added<\/li>\n<\/ul>\n<\/li>\n<li>Updated zi_sanitarium (additional changes)\n<ul>\n<li>The roof is now accessible<\/li>\n<li>Added several routes to the roof<\/li>\n<li>Slightly reduced the intensity of the fog<\/li>\n<li>Added more pumpkin bombs<\/li>\n<li>Raised the skybox height<\/li>\n<\/ul>\n<\/li>\n<li>Updated cp_gravelpit_snowy\n<ul>\n<li>Improved performance by combining props<\/li>\n<li>Improved clipping<\/li>\n<li>Increased volume of laser gun finale<\/li>\n<li>Miscellaneous improvements<\/li>\n<\/ul>\n<\/li>\n<li>Updated koth_sawmill_event\n<ul>\n<li>Fixed an overlay<\/li>\n<\/ul>\n<\/li>\n<li>Updated koth_undergrove_event\n<ul>\n<li>Fixed several out-of-bounds exploits in the Underworld (thanks MN!)<\/li>\n<li>Adjusted overworld pumpkin bomb placement and increased maximum bomb count to 6<\/li>\n<li>Fixed an incorrect texture on RED&#8217;s side<\/li>\n<\/ul>\n<\/li>\n<li>Updated koth_synthetic_event\n<ul>\n<li>Moved spells away from mid<\/li>\n<li>Detail adjustments<\/li>\n<li>Clipping fixes<\/li>\n<li>Very minor lighting changes<\/li>\n<\/ul>\n<\/li>\n<li>Updated pd_mannsylvania\n<ul>\n<li>Added even more Bats!<\/li>\n<li>Added more spawn points for pumpkin-bombs<\/li>\n<li>Added new nag voice line for if Dracula does not receive any blood donations<\/li>\n<li>Removed setup time, and replaced it with a normal countdown instead<\/li>\n<li>Increased duration of the Vampire Powerup after leaving Dracula&#8217;s Castle from 15 -&gt; 20 seconds<\/li>\n<li>Decrease dropped blood bag timer from 15 -&gt; 10 seconds<\/li>\n<li>Decreased respawn wave times for the losing team from 4 -&gt; 2 seconds<\/li>\n<li>Decreased respawn wave times during a neutral game state from 4 -&gt; 2 seconds<\/li>\n<li>Changed the main spawn doors to have windows<\/li>\n<li>Removed Rare Spell spawn by the graveyard area, replaced with Common Spell<\/li>\n<li>Health and ammo pickup adjustments<\/li>\n<li>Clipped stairs by the Castle&#8217;s exit portal<\/li>\n<li>Minor visual updates<\/li>\n<\/ul>\n<\/li>\n<li>Updated ctf_applejack\n<ul>\n<li>Fixed the projectile weapons from not working inside the buildings<\/li>\n<li>Removed bullet collision from the intelligence room handrails<\/li>\n<li>Removed the prop jump up to the sniper balcony, to help snipers feel more comfortable there<\/li>\n<li>Removed the vents with missing textures<\/li>\n<li>Fixed the bug with being able to get stuck in the blue shed<\/li>\n<li>Fixed a stuck spot in mid-shed (ty Midnite!)<\/li>\n<li>Fixed a texture being weird in the intel rooms<\/li>\n<li>Fixed a black displacement in the red intel yard<\/li>\n<li>Removed the collision from the food in the red spawn table<\/li>\n<\/ul>\n<\/li>\n<li>Updated cp_ambush_event\n<ul>\n<li>Fixed exploit where players were able to build into RED 1st base (Thanks MN!)<\/li>\n<li>Improved lighting at the RED base in stage3<\/li>\n<li>Fixed lantern being clipped into cliff wall in the cavern at stage1<\/li>\n<li>Fixed odd shadows cast by some props<\/li>\n<li>Fixed coffin from being non-solid in stage2<\/li>\n<li>Fixed spawn camping spot in stage2 at RED indoor exit<\/li>\n<li>Fixed a few hovering lamp props<\/li>\n<li>Fixed some prop fading too soon<\/li>\n<li>Fixed rare issue where players fell off directly to lava on underworld teleportation<\/li>\n<li>Clipped a few crates to make it easier to jump on them<\/li>\n<\/ul>\n<\/li>\n<li>Updated arena_lumberyard_event\n<ul>\n<li>Recreated the game mode in VScript<\/li>\n<li>Significantly increased server performance<\/li>\n<li>Instead of using the best-of-seven round system on top of casual&#8217;s best-of-three system, the map will simply run 15 traditional game rounds like ZI and VSH<\/li>\n<li>Updated the healing ghost appearance for RED team<\/li>\n<li>Text pop-ups are now drawn in chat instead of in the middle of your screen<\/li>\n<li>Reduced volume of the incoming spell<\/li>\n<li>Removed the random Skeleton King and the Horseless Headless Horseman<\/li>\n<li>Removed the rare spell given to the last player standing<\/li>\n<li>Converted some medium health kits into small health kits<\/li>\n<li>Removed small health kits from the second story of both churches<\/li>\n<li>Fixed a pumpkin bomb that was stuck in the terrain<\/li>\n<\/ul>\n<\/li>\n<li>Updated pl_embargo\n<ul>\n<li>Fixed an exploit that allowed BLU to teleport to RED spawn (thanks Jameson)<\/li>\n<li>Fixed the lack of countdown at the end of the round<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3>Recent Articles<\/h3>\n<ul>\n<li><strong><a tabindex=\"0\" title=\"How to Get the Rod of Kepeleke in Diablo 4 - Your Complete Guide\" href=\"https:\/\/igamemag.com\/how-to-get-the-rod-of-kepeleke-in-diablo-4-your-complete-guide\/\">How to Get the Rod of Kepeleke in Diablo 4 &#8211; 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From spooky maps to gameplay tweaks, there&#8217;s much for both new and veteran players to dive into. Let&#8217;s break down what&#8217;s new in this massive update. Scream Fortress XVI Has Arrived Seven New Community Maps to Explore&hellip;<\/p>\n","protected":false},"author":1,"featured_media":16751,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[329],"tags":[],"class_list":["post-17934","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-news-en-gb"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Team Fortress 2 Latest Update Released \u2013 Here\u2019s What\u2019s Changed!<\/title>\n<meta name=\"description\" content=\"Team Fortress 2 latest update is here! 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