{"id":17883,"date":"2024-10-24T13:17:16","date_gmt":"2024-10-24T13:17:16","guid":{"rendered":"https:\/\/igamemag.com\/star-wars-outlaws-update-details\/"},"modified":"2024-12-12T14:44:48","modified_gmt":"2024-12-12T14:44:48","slug":"star-wars-outlaws-update-details","status":"publish","type":"post","link":"https:\/\/igamemag.com\/en-gb\/star-wars-outlaws-update-details\/","title":{"rendered":"Star Wars Outlaws Update Details \u2013 AI and Stealth Revamped in 1.3.0"},"content":{"rendered":"\n\n\t<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/spcdn.shortpixel.ai\/spio\/ret_img,q_cdnize,to_auto,s_webp:avif\/igamemag.com\/wp-content\/uploads\/2024\/10\/Star-Wars-Outlaws-update-1.3.0-details-1024x576.webp\" alt=\"Star Wars Outlaws update 1.3.0 details\" width=\"1024\" height=\"576\" \/><\/p>\n<p>Ubisoft has just released the <em>Star Wars Outlaws<\/em> Title Update 1.3.0, bringing exciting changes to one of the Galaxy&#8217;s latest adventures. If you&#8217;ve <a href=\"https:\/\/igamemag.com\/final-thoughts-on-star-wars-outlaws-before-release\/\"><strong>played <em>Outlaws<\/em> and felt the stealth mechanics were lacking<\/strong><\/a> or the AI needed more polish, this update is for you. As a longtime <em>Star Wars<\/em> fan who&#8217;s experienced every film, series, and game, I was eager to see what this patch would improve. Let&#8217;s dive into the <em>Star Wars Outlaws update 1.3.0 details<\/em>.<\/p>\n<h2>Stealth Improvements in Star Wars Outlaws Update 1.3.0<\/h2>\n<p>The stealth mechanics in <strong><a href=\"https:\/\/igamemag.com\/star-wars-outlaws-review-is-it-worth-playing\/\"><em>Outlaws<\/em> have been a point of criticism<\/a><\/strong> since the game&#8217;s release. Fans were hoping for more flexibility in how they approach missions. Ubisoft listened and revamped the stealth system in the <em>Star Wars Outlaws update 1.3.0<\/em>. The new update allows players more control over how they tackle situations, making sneaking past enemies smoother and more satisfying. This means you can now embrace your inner smuggler, whether you&#8217;re infiltrating enemy bases or escaping bounty hunters.<\/p>\n<h3>AI Adjustments: Smarter, More Tactical Opponents<\/h3>\n<p>Another standout feature in the <em>Star Wars Outlaws update 1.3.0 details<\/em> is the adjustment to enemy AI. Previously, enemy reactions were inconsistent, leading to frustrating gameplay. Now, with the AI tweaks, expect more dynamic and responsive enemies that react more realistically to your actions. Whether you&#8217;re engaging in combat or trying to outwit them in stealth mode, the improved AI should make encounters more engaging.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/spcdn.shortpixel.ai\/spio\/ret_img,q_cdnize,to_auto,s_webp:avif\/igamemag.com\/wp-content\/uploads\/2024\/10\/Star-Wars-Outlaws-update-1.3.0-details-2-1024x576.webp\" alt=\"Star Wars Outlaws update 1.3.0 details\" width=\"1024\" height=\"576\" \/><\/p>\n<h3>Speeder Travel and Future Updates<\/h3>\n<p>Speeder travel has also received fine-tuning in this patch. Getting around the game&#8217;s vast environments will feel smoother, giving you a better experience when traversing the galaxy. Additionally, Ubisoft teased further improvements and content on the way, including the <em>Wild Card<\/em> DLC. Fans can look forward to a thrilling Sabacc tournament, facing off against none other than <strong><a href=\"https:\/\/starwars.fandom.com\/wiki\/Landonis_Balthazar_Calrissian\">Lando Calrissian<\/a><\/strong>.<\/p>\n<h2>What&#8217;s Next for Star Wars Outlaws?<\/h2>\n<p>Despite a rocky launch, <strong><a href=\"https:\/\/igamemag.com\/ubisoft-controversy-over-jabba-the-hutt-star-wars-outlaws-dlc\/\">Ubisoft remains committed<\/a><\/strong> to improving <em>Outlaws<\/em>. The <em>Star Wars Outlaws update 1.3.0<\/em> is just one step toward revitalizing the game, and with more patches coming, it&#8217;s clear they are determined to win back players.<\/p>\n<p>In summary, if you&#8217;ve been holding off on diving into <em>Star Wars Outlaws<\/em>, this update might be the reason to jump back in. It&#8217;s clear Ubisoft is taking fan feedback seriously, and the improvements to stealth, AI, and travel make a noticeable difference.<\/p>\n<h2 data-cy=\"title2\">Star Wars Outlaws Title Update 1.3.0 patch notes:<\/h2>\n<strong>PATCH DETAILS (version 7199763.TU3):<\/strong>\n<ul data-cy=\"list\">\n<li>PlayStation 5: 3.48 GB (version 01.003.000)<\/li>\n<li>Xbox Series X|S: 5.07 GB (version 1.0.3.0)<\/li>\n<li>PC: 4.88 GB (version 1.0.3.0)<\/li>\n<\/ul>\n<strong>NOTABLE CHANGES:<\/strong>\n<ul data-cy=\"list\">\n<li>Implemented stealth changes to &#8216;False Flag&#8217; and other missions to give players more flexibility in how they approach situations without the risk of failing<\/li>\n<li>Improved speeder travel by reducing collisions with objects in the environment<\/li>\n<li>Improved NPC combat behavior<\/li>\n<li>Increased auto-save opportunities in open world hostile areas (Imperial Compounds and Faction Territories)<\/li>\n<li>Scaled &#8216;Wanted&#8217; difficulty based on player progression<\/li>\n<li>Improved AI speeder avoidance<\/li>\n<\/ul>\n<strong>FULL PATCH NOTES:<\/strong>\n<strong>Performance &amp; Stability<\/strong>\n<ul data-cy=\"list\">\n<li>Fixed an issue where the game would crash when &#8216;New Game&#8217; was selected<\/li>\n<li>Improved overall stability and FPS drops<\/li>\n<li>Fixed an issue where the game could crash when using the Electrobinoculars on PS5<\/li>\n<li>Improved stability with GeForce Now<\/li>\n<\/ul>\n<strong>General Gameplay<\/strong>\n<ul data-cy=\"list\">\n<li>Increased and improved quest checkpoints<\/li>\n<li>Improved manual and autosave features including allowing more opportunities to save in the open world, compounds, and syndicate territories<\/li>\n<li>Removed autosave restrictions for combat\/detection<\/li>\n<li>Improved NPC and player animations<\/li>\n<li>&#8216;Wanted&#8217; difficulty now scales based on player progression<\/li>\n<li>Fixed an issue where Death Troopers would not spawn from search parties<\/li>\n<li>Improved enemy AI and combat behavior<\/li>\n<li>Fixed an issue where the Stun Shot would miss if shooting from cover when unholstered<\/li>\n<li>Fixed an issue where the Boonta Brawler Belt did not increase grenade blast radius<\/li>\n<li>Fixed an issue where grappling hook haptics were not present on PS5<\/li>\n<li>Improved camera detection for defeated enemies<\/li>\n<\/ul>\n<strong>UI, HUD and Settings<\/strong>\n<ul data-cy=\"list\">\n<li>Improved UI when detected<\/li>\n<li>Updated the keybind for Hyperspace jump<\/li>\n<li>Added segments to the VRAM meter<\/li>\n<li>Equipment screen now has an option to mark all items as viewed<\/li>\n<li>Fixed an issue where the map cursor could disappear when using a controller on PC<\/li>\n<\/ul>\n<strong>Audio<\/strong>\n<ul data-cy=\"list\">\n<li>Made NPC voice lines more consistent with player detection<\/li>\n<li>Fixed an issue where there was no music on Renpali station<\/li>\n<li>Fixed an issue where multiple sound effects would disappear after completing the game<\/li>\n<li>Improved ground wetness\/snow footstep sound effect playback<\/li>\n<li>Improved airtraffic sound effect playback<\/li>\n<li>Improved audio for collisions<\/li>\n<\/ul>\n<strong>Cinematics<\/strong>\n<ul data-cy=\"list\">\n<li>Improved textures during cinematics<\/li>\n<li>Fixed an issue with blurred images during cinematics and dialogue scenes<\/li>\n<\/ul>\n<strong>Camera<\/strong>\n<ul data-cy=\"list\">\n<li>Improved the camera when interacting with vendors<\/li>\n<li>Improved camera re-center speed on the speeder<\/li>\n<\/ul>\n<strong>Worlds, Fauna and Flora<\/strong>\n<ul data-cy=\"list\">\n<li>Increased spawn rates for speeder races<\/li>\n<li>Made the Varaki predator on Toshara more formidable<\/li>\n<\/ul>\n<strong>Sabacc:<\/strong>\n<ul data-cy=\"list\">\n<li>Fixed an issue where music and ambiance were missing<\/li>\n<\/ul>\n<strong>Photo Mode:<\/strong>\n<ul data-cy=\"list\">\n<li>Enabled splitting camera inversion from gameplay camera<\/li>\n<li>Added option to disable UI sounds in photo mode<\/li>\n<li>Camera speed applies to both panning and movement<\/li>\n<li>Enable switching between 16:9 and 21:9 modes<\/li>\n<li>Implemented a color picker UI<\/li>\n<li>Added a black, white and neon cyan\u00a0<em>Star Wars Outlaws<\/em>\u00a0logo<\/li>\n<li>Fixed an issue where some UI elements could be seen in photos<\/li>\n<\/ul>\n<strong>Accessibility:<\/strong>\n<ul data-cy=\"list\">\n<li>Removed glitch effect while using Electrobinoculars<\/li>\n<li>Removed directional arrow for Kay&#8217;s captions when in standard gameplay camera view<\/li>\n<li>Added setting to show a visual reminder of the button used for Nix quick actions<\/li>\n<li>New settings from updates 1.2 and 1.3 added to accessibility presets<\/li>\n<li>Menu remapping section added, allowing some keyboard controls for navigating menus to be remapped<\/li>\n<li>The keys for Hyperspace menu and Hyperspace jump are now remappable through the keybind menu<\/li>\n<li>Added settings to invert X and Y axis of photo mode camera<\/li>\n<li>Moved menu narration to top of the UI menu &amp; top of the vision preset menu<\/li>\n<li>Added setting to stop voice lines interrupting menu narration<\/li>\n<li>Menu narration now reads negative brightness slider values, the heal button while low on health, new quest notification, reputation changes in contracts menu, quest tracker &#8216;more info&#8217; prompt, cloud upload\/download notifications, that starting a Sabacc game requires a hold, and whether abilities of partially equipped gearsets are locked<\/li>\n<li>Fixed an issue where Nix sense was not affected by protanopia color preset<\/li>\n<li>Fixed an issue where ND5 and Gedeek would not appear as allies in high contrast mode for some missions<\/li>\n<li>Fixed an issue where some inputs would have a double action if remapped<\/li>\n<\/ul>\n<strong>Miscellaneous<\/strong>\n<ul data-cy=\"list\">\n<li>Fixed an issue where NPC speeders could collide with each other<\/li>\n<li>Fixed an issue with the intel location for Thorden&#8217;s itinerary<\/li>\n<li>Fixed an issue where the\u00a0<em>Trailblazer&#8217;s<\/em>\u00a0auxiliary devices couldn&#8217;t be used during syndicate quests<\/li>\n<\/ul>\n__MAIN &amp; SIDE QUESTS __<em>(beware of spoilers)<\/em>\n<strong>Canto Bight<\/strong>\n<ul data-cy=\"list\">\n<li>Beginnings\n<ul data-cy=\"list\">\n<li>Fixed an issue where Nix could get stuck when stealing credits<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<strong>Toshara<\/strong>\n<ul data-cy=\"list\">\n<li>Underworld\n<ul data-cy=\"list\">\n<li>Traversal opportunities are now better highlighted<\/li>\n<\/ul>\n<\/li>\n<li>False Flag\n<ul data-cy=\"list\">\n<li>Adjusted the mission to enable flexibility in how players approach situations in addition to stealth<\/li>\n<li>Removed some alarm panels from the mission<\/li>\n<li>Adjusted the text when failing the mission<\/li>\n<li>Adjusted NPC and enemy placement<\/li>\n<\/ul>\n<\/li>\n<li>&#8216;I&#8217;m here&#8217; Intel\n<ul data-cy=\"list\">\n<li>Fixed an issue where a rock blocking the fan wouldn&#8217;t spawn if the player left the area and returned later<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<strong>Kijimi<\/strong>\n<ul data-cy=\"list\">\n<li>The Hive\n<ul data-cy=\"list\">\n<li>Adjusted NPC and enemy placement<\/li>\n<\/ul>\n<\/li>\n<li>Fixed an issue where Jet Kordo&#8217;s vault would not be able to be opened<\/li>\n<\/ul>\n<strong>Tatooine<\/strong>\n<ul data-cy=\"list\">\n<li>Jabba&#8217;s favor\n<ul data-cy=\"list\">\n<li>Fixed an issue where Vail would not mount her speeder<\/li>\n<li>Removed some alarm panels from the mission<\/li>\n<li>Adjusted NPC and enemy placement<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<strong>Akiva<\/strong>\n<ul data-cy=\"list\">\n<li>Viper\n<ul data-cy=\"list\">\n<li>Fixed an issue where the rebels could remain stuck after the Viper droid fight<\/li>\n<\/ul>\n<\/li>\n<li>The Scavenger\n<ul data-cy=\"list\">\n<li>Fixed an issue where the speeder would not spawn after talking to Temmin<\/li>\n<\/ul>\n<\/li>\n<li>Money Drop\n<ul data-cy=\"list\">\n<li>Fixed an issue where the objective would be missing<\/li>\n<\/ul>\n<\/li>\n<li>Revelator\n<ul data-cy=\"list\">\n<li>Fixed an issue where players could not move or shoot the Trailblazer<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3>Related Articles<\/h3>\n<ul>\n<li><strong><a title=\"Star Wars Outlaws Gets Optimized\" href=\"https:\/\/igamemag.com\/star-wars-outlaws-gets-optimized\/\" rel=\"bookmark\">Star Wars Outlaws Gets Optimized<\/a><\/strong><\/li>\n<li><strong><a title=\"Star Wars Outlaws Details Leaked\" href=\"https:\/\/igamemag.com\/star-wars-outlaws-story-and-gameplay-details-leaked-so-far\/\" rel=\"bookmark\">Star Wars Outlaws Details Leaked<\/a><\/strong><\/li>\n<li><strong><a title=\"How to Locate Sheriff Quint in Star Wars: Outlaws\" href=\"https:\/\/igamemag.com\/how-to-locate-sheriff-quint-in-star-wars-outlaws\/\" rel=\"bookmark\">How to Locate Sheriff Quint in Star Wars: Outlaws<\/a><\/strong><\/li>\n<\/ul>\n\n","protected":false},"excerpt":{"rendered":"<p>Ubisoft has just released the Star Wars Outlaws Title Update 1.3.0, bringing exciting changes to one of the Galaxy&#8217;s latest adventures. If you&#8217;ve played Outlaws and felt the stealth mechanics were lacking or the AI needed more polish, this update is for you. As a longtime Star Wars fan who&#8217;s experienced every film, series, and&hellip;<\/p>\n","protected":false},"author":1,"featured_media":17458,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[329],"tags":[],"class_list":["post-17883","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-news-en-gb"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Star Wars Outlaws Update Details \u2013 AI and Stealth Revamped in 1.3.0<\/title>\n<meta name=\"description\" content=\"The Star Wars Outlaws update 1.3.0 revamps AI, improves stealth, and enhances speeder travel, offering fans a better gameplay experience.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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