{"id":14589,"date":"2024-07-17T13:18:00","date_gmt":"2024-07-17T13:18:00","guid":{"rendered":"https:\/\/igamemag.com\/resident-evil-7-shocking-sales-on-ios\/"},"modified":"2024-11-12T12:24:51","modified_gmt":"2024-11-12T12:24:51","slug":"resident-evil-7-shocking-sales-on-ios","status":"publish","type":"post","link":"https:\/\/igamemag.com\/en-gb\/resident-evil-7-shocking-sales-on-ios\/","title":{"rendered":"Resident Evil 7 Shocking Sales on iOS"},"content":{"rendered":"\n\n\t<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/spcdn.shortpixel.ai\/spio\/ret_img+q_cdnize+to_auto+s_webp:avif\/igamemag.com\/wp-content\/uploads\/2024\/07\/Resident-Evil-7-image-1-1024x576.webp\" alt=\"Resident Evil 7 Shocking Sales on iOS image 1\" width=\"1024\" height=\"576\" \/><\/p>\n<p>Resident Evil 7 Shocking Sales on iOS, with the game being bought by under 2,000 people. Despite the hype and anticipation, the game has not performed well on the mobile platform.<\/p>\n<h2>Initial Downloads and Conversion Rate<\/h2>\n<h3>Low Conversion from Free to Paid<\/h3>\n<p>According to store data estimates from Appmagic, shared by <a href=\"https:\/\/mobilegamer.biz\/\">MobileGamer.biz<\/a>, Resident Evil 7 iOS sales have been disappointing. The game has been downloaded 83,000 times since its release on 2 July. However, only 2.4 percent of those players converted to the \u00a315.99 paid version. This results in under 2,000 sales, highlighting the game&#8217;s poor performance on iOS.<\/p>\n<h3>Revenue and Comparisons<\/h3>\n<p>In total, <a href=\"https:\/\/apps.apple.com\/us\/app\/resident-evil-7-biohazard\/id1640629241\">Resident Evil 7 iOS<\/a> revenue has earned <a href=\"https:\/\/igamemag.com\/en-gb\/dino-crisis-comeback-after-capcom-survey\/\">Capcom<\/a> an estimated $28,140, excluding Apple&#8217;s 30 percent cut. This marks Resident Evil 7&#8217;s iOS market failure as the latest AAA title to perform poorly on the platform in the last 12 months, joining <a href=\"https:\/\/www.bing.com\/search?q=resident+evil+4&amp;cvid=3a4b26c2339e4833ba432b04b18b5c36&amp;gs_lcrp=EgZjaHJvbWUqBggAEAAYQDIGCAAQABhAMgYIARAAGEAyBggCEAAYQDIGCAMQABhAMgYIBBAAGEAyBggFEAAYQDIGCAYQABhAMgYIBxAAGEAyBggIEAAYQNIBCDMxMTVqMGo0qAIAsAIA&amp;FORM=ANAB01&amp;PC=U531\">Resident Evil 4<\/a>, <a href=\"https:\/\/en.wikipedia.org\/wiki\/Resident_Evil_Village\">Resident Evil Village<\/a>, Death Stranding, and <a href=\"https:\/\/store.ubisoft.com\/uk\/assassins-creed-mirage\/62ea4f8e09372571f2736a71.html?ucid=SCH-ID_172108&amp;maltcode=ubisoftstore_convst_SCH_bingsearch___STORE____&amp;addinfo=&amp;msclkid=4dd95dba202b1bc7ce0b3b2de41164fe&amp;utm_source=bing&amp;utm_medium=cpc&amp;utm_campaign=STORE_25_LCY_FR27M_UK_adsup_STOR_ACM&amp;utm_term=assassin%27s%20creed%20mirage&amp;utm_content=SCH_PURC_KWD_KeywordsACM_en_searchads_responsivesearchads_NA_NA_StoreHomePage_172109\">Assassin&#8217;s Creed Mirage<\/a> in the list of underperformers.<\/p>\n<div id=\"attachment_12266\" style=\"width: 1010px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-12266\" src=\"https:\/\/spcdn.shortpixel.ai\/spio\/ret_img+q_cdnize+to_auto+s_webp:avif\/igamemag.com\/wp-content\/uploads\/2024\/07\/Resident-Evil-7-image-3-2.webp\" alt=\"Resident Evil 7 Shocking Sales on iOS image 2\" width=\"1000\" height=\"562\" \/><p id=\"caption-attachment-12266\" class=\"wp-caption-text\">Resident Evil 7 Gameplay Screenshot<\/p><\/div>\n<h2>Technical and Market Challenges<\/h2>\n<h3>Device Requirements<\/h3>\n<p>One potential reason for Resident Evil 7&#8217;s poor iOS performance is the requirement for high-end iOS devices: iPhone 15 Pro and Pro Max, plus iPads with an M1 chip or above. This limits the game&#8217;s accessibility to a broader audience, potentially contributing to its poor sales.<\/p>\n<h3>AAA Experience on Mobile<\/h3>\n<p>Players may also question the appeal of a AAA experience on mobile, where better versions exist on console or PC. Touchscreen controls on the phone may not offer the best platform for a complex game like Resident Evil 7. Additionally, the pricing of these AAA games may not align well with the mobile market&#8217;s expectations.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/spcdn.shortpixel.ai\/spio\/ret_img+q_cdnize+to_auto+s_webp:avif\/igamemag.com\/wp-content\/uploads\/2024\/07\/Resident-Evil-7-image-3-1-1024x576.webp\" alt=\"Resident Evil 7 Shocking Sales on iOS image 3\" width=\"1024\" height=\"576\" \/><\/p>\n<h2>Future of AAA Games on Mobile<\/h2>\n<h3>Technical Achievement<\/h3>\n<p>Despite the poor sales, having AAA games on an iPhone is a technical achievement showcasing Apple&#8217;s devices&#8217; power. These releases benefit Apple&#8217;s ecosystem by demonstrating its capabilities. MobileGamer.biz even suggests Apple could be incentivizing publishers to bring these games to its devices.<\/p>\n<h3>Publisher Decisions<\/h3>\n<p>With sales figures like this, it raises the question of whether publishers will continue to release their AAA games on mobile platforms. The disappointing performance of Resident Evil 7 and other AAA titles might lead publishers to reconsider their strategy for mobile releases.<\/p>\n<h3>Expert Reviews<\/h3>\n<p>Digital Foundry previously reviewed Resident Evil Village on iOS, describing it as a &#8220;captivating tech demo&#8221; but ultimately &#8220;hard to recommend.&#8221; This sentiment may reflect the broader market&#8217;s reception of AAA games on mobile devices.<\/p>\n<h2>Conclusion<\/h2>\n<p>Resident Evil 7 Shocking Sales on iOS highlight the challenges AAA games face on mobile platforms. While the technical achievements are noteworthy, the market&#8217;s response suggests that players prefer these experiences on more traditional gaming platforms. The future of AAA games on mobile remains uncertain as publishers assess the viability of these releases.<\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>Resident Evil 7 Shocking Sales on iOS, with the game being bought by under 2,000 people. Despite the hype and anticipation, the game has not performed well on the mobile platform. Initial Downloads and Conversion Rate Low Conversion from Free to Paid According to store data estimates from Appmagic, shared by MobileGamer.biz, Resident Evil 7&hellip;<\/p>\n","protected":false},"author":1,"featured_media":12257,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"igame_game_name":"","igame_release_date":"","igame_platforms":"","igame_release_time":"","igame_release_delay":"","igame_links":"","igame_related":"","footnotes":""},"categories":[329],"tags":[],"class_list":["post-14589","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-news-en-gb"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Resident Evil 7 Shocking Sales on iOS<\/title>\n<meta name=\"description\" content=\"Discover Resident Evil 7 Shocking Sales on iOS, with under 2,000 purchases and technical challenges 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